163 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
82 | Thunder Wave | Elektrik | Statut | 0 | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
120 | Psychic | Psy | Special | 90 | 100 | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
75 | Light Screen | Psy | Statut | 0 | 101 | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
74 | Reflect | Psy | Statut | 0 | 101 | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
32 | Swift | Normal | Special | 60 | 101 | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
85 | Rest | Psy | Statut | 0 | 101 | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions. |
103 | Substitute | Normal | Statut | 0 | 101 | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy. |
18 | Thief | Ténèbres | Physique | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
7 | Protect | Normal | Statut | 0 | 101 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
90 | Spikes | Sol | Statut | 0 | 101 | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
51 | Sandstorm | Roche | Statut | 0 | 101 | 10 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
47 | Endure | Normal | Statut | 0 | 101 | 10 | The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession. |
70 | Sleep Talk | Normal | Statut | 0 | 101 | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
50 | Rain Dance | Eau | Statut | 0 | 101 | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
49 | Sunny Day | Feu | Statut | 0 | 101 | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
25 | Facade | Normal | Physique | 70 | 100 | 20 | This move’s power is doubled if the user is poisoned, burned, or paralyzed. |
92 | Imprison | Psy | Statut | 0 | 101 | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
104 | Iron Defense | Acier | Statut | 0 | 101 | 15 | The user hardens its body’s surface like iron, sharply boosting its Defense stat. |
129 | Calm Mind | Psy | Statut | 0 | 101 | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
152 | Giga Impact | Normal | Physique | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
93 | Flash Cannon | Acier | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
161 | Trick Room | Psy | Statut | 0 | 101 | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
54 | Psyshock | Psy | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
62 | Foul Play | Ténèbres | Physique | 95 | 100 | 15 | The user turns the target’s strength against it. The higher the target’s Attack stat, the greater the damage this move inflicts. |
41 | Stored Power | Psy | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are boosted, the greater the move’s power. |
37 | Draining Kiss | Fée | Special | 50 | 100 | 10 | The user steals the target’s HP with a kiss. The user’s HP is restored by over half the damage taken by the target. |
139 | Misty Terrain | Fée | Statut | 0 | 101 | 10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
127 | Play Rough | Fée | Physique | 90 | 90 | 10 | The user attacks by playing rough with the target. This may also lower the target’s Attack stat. |
79 | Dazzling Gleam | Fée | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
170 | Steel Beam | Acier | Special | 140 | 95 | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
171 | Tera Blast | Normal | Unknown | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |