16 | Psybeam | Psy | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
126 | Thunderbolt | Elektrik | Special | 90 | 100 | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
82 | Thunder Wave | Elektrik | Statut | 0 | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
166 | Thunder | Elektrik | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
120 | Psychic | Psy | Special | 90 | 100 | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
42 | Night Shade | Spectre | Special | 1 | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
17 | Confuse Ray | Spectre | Statut | 0 | 100 | 10 | The target is exposed to a sinister ray that causes confusion. |
80 | Metronome | Normal | Statut | 0 | 101 | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
85 | Rest | Psy | Statut | 0 | 101 | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions. |
103 | Substitute | Normal | Statut | 0 | 101 | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy. |
18 | Thief | Ténèbres | Physique | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
7 | Protect | Normal | Statut | 0 | 101 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
6 | Scary Face | Normal | Statut | 0 | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
34 | Icy Wind | Glace | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. |
47 | Endure | Normal | Statut | 0 | 101 | 10 | The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession. |
70 | Sleep Talk | Normal | Statut | 0 | 101 | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
122 | Encore | Normal | Statut | 0 | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
50 | Rain Dance | Eau | Statut | 0 | 101 | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
49 | Sunny Day | Feu | Statut | 0 | 101 | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
114 | Shadow Ball | Spectre | Special | 80 | 100 | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
107 | Will-O-Wisp | Feu | Statut | 0 | 85 | 15 | The user shoots a sinister flame at the target to inflict a burn. |
25 | Facade | Normal | Physique | 70 | 100 | 20 | This move’s power is doubled if the user is poisoned, burned, or paralyzed. |
87 | Taunt | Ténèbres | Statut | 0 | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
130 | Helping Hand | Normal | Statut | 0 | 101 | 20 | The user assists an ally by boosting the power of that ally’s attack. |
109 | Trick | Psy | Statut | 0 | 100 | 10 | The user catches the target off guard and swaps the target’s held item with its own. |
98 | Skill Swap | Psy | Statut | 0 | 101 | 10 | The user employs its psychic power to exchange Abilities with the target. |
92 | Imprison | Psy | Statut | 0 | 101 | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
129 | Calm Mind | Psy | Statut | 0 | 101 | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
94 | Dark Pulse | Ténèbres | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
140 | Nasty Plot | Ténèbres | Statut | 0 | 101 | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user’s Sp. Atk stat. |
161 | Trick Room | Psy | Statut | 0 | 101 | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
102 | Gunk Shot | Poison | Physique | 120 | 80 | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
23 | Charge Beam | Elektrik | Special | 50 | 90 | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user’s Sp. Atk stat. |
62 | Foul Play | Ténèbres | Physique | 95 | 100 | 15 | The user turns the target’s strength against it. The higher the target’s Attack stat, the greater the damage this move inflicts. |
29 | Hex | Spectre | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. |
151 | Phantom Force | Spectre | Physique | 90 | 100 | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
79 | Dazzling Gleam | Fée | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
171 | Tera Blast | Normal | Unknown | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |