Découvrez tout ce qu'il y a à savoir sur Pohm dans notre Pokédex de Pokémon Écarlate et Violet. Vous y retrouverez ses évolutions, ses stats, ses EVs, ses attaques, ses talents et bien d'autres informations.

Pohm

Pawmi (eng)
Régional : #22 National : # 921

Taux de capture

190

EVs donnés

1 Vit

Eclosion

pas

Talents

Static

Un contact avec le Pokémon peut paralyser.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Natural Cure

Quitter le combat soigne les problèmes de statut.
The Pokémon’s status conditions are cured when it switches out.

Iron Fist (Caché)

Augmente la puissance des capacités coups de poing.
Powers up punching moves.

lieux de capture

Encounter Rate: 60%
Minimum Level: 2
Maximum Level: 12
Biome: Grass (5%), Rocky (5%)
Area: South Province (Area One), South Province (Area Three
Location: None
Time: Morning, Noon, Evening, Night
Version: Scarlet, Violet
Item: None

évolutions

Attaques apprises par montée de niveau

Niv.NomTypeCatégoriePuissancePrécisionPPEffets
Lv. 1Scratch Normal Physique4010035Hard, pointed, sharp claws rake the target to inflict damage.
Lv. 1Growl Normal Statut010040The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Lv. 3Thunder Shock Elektrik Special4010030The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Lv. 6Quick Attack Normal Physique4010030The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Lv. 8Charge Elektrik Statut010120The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user’s Sp. Def stat.
Lv. 12Nuzzle Elektrik Physique2010020The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Lv. 15Dig Sol Physique8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Lv. 19Bite Ténèbres Physique6010025The target is bitten with viciously sharp fangs. This may also make the target flinch.
Lv. 23Spark Elektrik Physique6510020The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Lv. 27Thunder Wave Elektrik Statut09020The user launches a weak jolt of electricity that paralyzes the target.
Lv. 31Entrainment Normal Statut010015The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
Lv. 35Slam Normal Physique807520The target is slammed with a long tail, vines, or the like to inflict damage.
Lv. 38Discharge Elektrik Special8010015The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Lv. 40Agility Psy Statut010130The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Lv. 44Wild Charge Elektrik Physique9010015The user shrouds itself in electricity and smashes into the target. This also damages the user a little.

Attaques apprises par par CT

CTNomTypeCatégoriePuissancePrécisionPPEffets
1Take Down Normal Physique908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
126Thunderbolt Elektrik Special9010015The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
82Thunder Wave Elektrik Statut09020The user launches a weak jolt of electricity that paralyzes the target.
166Thunder Elektrik Special1107010A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
55Dig Sol Physique8010010The user burrows into the ground on the first turn, then attacks on the next turn.
4Agility Psy Statut010130The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
32Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
85Rest Psy Statut01015The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions.
103Substitute Normal Statut010110The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy.
18Thief Ténèbres Physique6010025The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
7Protect Normal Statut010110This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
47Endure Normal Statut010110The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession.
2Charm Fée Statut010020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
70Sleep Talk Normal Statut010110The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
132Baton Pass Normal Statut010140The user switches places with a party Pokémon in waiting and passes along any stat changes.
122Encore Normal Statut01005The user compels the target to keep using the move it encored for three turns.
31Metal Claw Acier Physique509535The target is raked with steel claws. This may also boost the user’s Attack stat.
50Rain Dance Eau Statut01015The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
49Sunny Day Feu Statut01015The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
108Crunch Ténèbres Physique8010015The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
25Facade Normal Physique7010020This move’s power is doubled if the user is poisoned, burned, or paralyzed.
130Helping Hand Normal Statut010120The user assists an ally by boosting the power of that ally’s attack.
43Fling Ténèbres Physique110010The user flings its held item at the target to attack. This move’s power and effects depend on the item.
9Thunder Fang Elektrik Physique659515The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
23Charge Beam Elektrik Special509010The user attacks the target with an electric charge. The residual electricity may also boost the user’s Sp. Atk stat.
72Electro Ball Elektrik Special110010The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
48Volt Switch Elektrik Special7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
147Wild Charge Elektrik Physique9010015The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
127Play Rough Fée Physique909010The user attacks by playing rough with the target. This may also lower the target’s Attack stat.
396Eerie Impulse Elektrik Statut010015The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
136Electric Terrain Elektrik Statut010110The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
171Tera Blast Normal Unknown8010010If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
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