Découvrez tout ce qu'il y a à savoir sur Pharamp dans notre Pokédex de Pokémon Écarlate et Violet. Vous y retrouverez ses évolutions, ses stats, ses EVs, ses attaques, ses talents et bien d'autres informations.

Pharamp

Ampharos (eng)
Régional : #103 National : # 181

Taux de capture

45

EVs donnés

3 Atk Spé

Eclosion

pas

Talents

Static

Un contact avec le Pokémon peut paralyser.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Plus (Caché)

Augmente l’Atq. Spé. si un Pokémon a Minus ou Plus.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

lieux de capture

évolutions

Pharamp n'évolue pas et n'est l'évolution d'aucun pokémon.

Attaques apprises par montée de niveau

Niv.NomTypeCatégoriePuissancePrécisionPPEffets
Thunder PunchThunder Punch Elektrik Physique7510015The target is attacked with an electrified punch. This may also leave the target with paralysis.
EvolutionFire Punch Feu Physique7510015The target is attacked with a fiery punch. This may also leave the target with a burn.
Lv. 1Tackle Normal Physique4010035A physical attack in which the user charges and slams into the target with its whole body.
Lv. 1Growl Normal Statut010040The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Lv. 1Thunder Shock Elektrik Special4010030The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Lv. 1Thunder Wave Elektrik Statut09020The user launches a weak jolt of electricity that paralyzes the target.
Lv. 1Dragon Pulse Dragon Special8510010The target is attacked with a shock wave generated by the user’s gaping mouth.
Lv. 1Magnetic Flux Elektrik Statut010120The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Lv. 1Zap Cannon Elektrik Special120505The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Lv. 1Cotton Spore Plante Statut010040The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
Lv. 11Charge Elektrik Statut010120The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user’s Sp. Def stat.
Lv. 16Take Down Normal Physique908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Lv. 20Electro Ball Elektrik Special110010The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Lv. 25Confuse Ray Spectre Statut010010The target is exposed to a sinister ray that causes confusion.
Lv. 29Power Gem Roche Special8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.
Lv. 35Discharge Elektrik Special8010015The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Lv. 40Cotton Guard Plante Statut010110The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
Lv. 46Dazzling Gleam Fée Special8010010The user damages opposing Pokémon by emitting a powerful flash.
Lv. 51Light Screen Psy Statut010130A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lv. 57Thunder Elektrik Special1107010A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Attaques apprises par par CT

CTNomTypeCatégoriePuissancePrécisionPPEffets
67Fire Punch Feu Physique7510015The target is attacked with a fiery punch. This may also leave the target with a burn.
69Ice Punch Glace Physique7510015The target is attacked with an icy punch. This may also leave the target frozen.
68Thunder Punch Elektrik Physique7510015The target is attacked with an electrified punch. This may also leave the target with paralysis.
66Body Slam Normal Physique8510015The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
1Take Down Normal Physique908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
163Hyper Beam Normal Special150905The target is attacked with a powerful beam. The user can’t move on the next turn.
12Low Kick Combat Physique110020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
126Thunderbolt Elektrik Special9010015The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
82Thunder Wave Elektrik Statut09020The user launches a weak jolt of electricity that paralyzes the target.
166Thunder Elektrik Special1107010A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
55Dig Sol Physique8010010The user burrows into the ground on the first turn, then attacks on the next turn.
4Agility Psy Statut010130The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
17Confuse Ray Spectre Statut010010The target is exposed to a sinister ray that causes confusion.
75Light Screen Psy Statut010130A wondrous wall of light is put up to reduce damage from special moves for five turns.
74Reflect Psy Statut010120A wondrous wall of light is put up to reduce damage from physical moves for five turns.
32Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
85Rest Psy Statut01015The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions.
103Substitute Normal Statut010110The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy.
7Protect Normal Statut010110This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
156Outrage Dragon Physique12010010The user rampages and attacks for two to three turns. The user then becomes confused.
47Endure Normal Statut010110The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession.
70Sleep Talk Normal Statut010110The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
50Rain Dance Eau Statut01015The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
49Sunny Day Feu Statut01015The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
25Facade Normal Physique7010020This move’s power is doubled if the user is poisoned, burned, or paralyzed.
130Helping Hand Normal Statut010120The user assists an ally by boosting the power of that ally’s attack.
58Brick Break Combat Physique7510015The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
43Fling Ténèbres Physique110010The user flings its held item at the target to attack. This move’s power and effects depend on the item.
115Dragon Pulse Dragon Special8510010The target is attacked with a shock wave generated by the user’s gaping mouth.
101Power Gem Roche Special8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.
158Focus Blast Combat Special120705The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
152Giga Impact Normal Physique150905The user charges at the target using every bit of its power. The user can’t move on the next turn.
23Charge Beam Elektrik Special509010The user attacks the target with an electric charge. The residual electricity may also boost the user’s Sp. Atk stat.
72Electro Ball Elektrik Special110010The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
48Volt Switch Elektrik Special7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
28Bulldoze Sol Physique6010020The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
44Dragon Tail Dragon Physique609010The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
147Wild Charge Elektrik Physique9010015The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
396Eerie Impulse Elektrik Statut010015The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
136Electric Terrain Elektrik Statut010110The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
79Dazzling Gleam Fée Special8010010The user damages opposing Pokémon by emitting a powerful flash.
84Stomping Tantrum Sol Physique7510010Driven by frustration, the user attacks the target. This move’s power is doubled if the user’s previous move failed.
171Tera Blast Normal Unknown8010010If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
20Trailblaze Plante Physique5010020The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
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