67 | Fire Punch | Feu | Physique | 75 | 100 | 15 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
69 | Ice Punch | Glace | Physique | 75 | 100 | 15 | The target is attacked with an icy punch. This may also leave the target frozen. |
68 | Thunder Punch | Elektrik | Physique | 75 | 100 | 15 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
66 | Body Slam | Normal | Physique | 85 | 100 | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
1 | Take Down | Normal | Physique | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
163 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
12 | Low Kick | Combat | Physique | 1 | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
126 | Thunderbolt | Elektrik | Special | 90 | 100 | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
82 | Thunder Wave | Elektrik | Statut | 0 | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
166 | Thunder | Elektrik | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
55 | Dig | Sol | Physique | 80 | 100 | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. |
4 | Agility | Psy | Statut | 0 | 101 | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
17 | Confuse Ray | Spectre | Statut | 0 | 100 | 10 | The target is exposed to a sinister ray that causes confusion. |
75 | Light Screen | Psy | Statut | 0 | 101 | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
74 | Reflect | Psy | Statut | 0 | 101 | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
32 | Swift | Normal | Special | 60 | 101 | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
85 | Rest | Psy | Statut | 0 | 101 | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions. |
103 | Substitute | Normal | Statut | 0 | 101 | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy. |
7 | Protect | Normal | Statut | 0 | 101 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
156 | Outrage | Dragon | Physique | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
47 | Endure | Normal | Statut | 0 | 101 | 10 | The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession. |
70 | Sleep Talk | Normal | Statut | 0 | 101 | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
50 | Rain Dance | Eau | Statut | 0 | 101 | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
49 | Sunny Day | Feu | Statut | 0 | 101 | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
25 | Facade | Normal | Physique | 70 | 100 | 20 | This move’s power is doubled if the user is poisoned, burned, or paralyzed. |
130 | Helping Hand | Normal | Statut | 0 | 101 | 20 | The user assists an ally by boosting the power of that ally’s attack. |
58 | Brick Break | Combat | Physique | 75 | 100 | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
43 | Fling | Ténèbres | Physique | 1 | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
115 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
101 | Power Gem | Roche | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
158 | Focus Blast | Combat | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
152 | Giga Impact | Normal | Physique | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
23 | Charge Beam | Elektrik | Special | 50 | 90 | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user’s Sp. Atk stat. |
72 | Electro Ball | Elektrik | Special | 1 | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
48 | Volt Switch | Elektrik | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
28 | Bulldoze | Sol | Physique | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
44 | Dragon Tail | Dragon | Physique | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
147 | Wild Charge | Elektrik | Physique | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
396 | Eerie Impulse | Elektrik | Statut | 0 | 100 | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
136 | Electric Terrain | Elektrik | Statut | 0 | 101 | 10 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
79 | Dazzling Gleam | Fée | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
84 | Stomping Tantrum | Sol | Physique | 75 | 100 | 10 | Driven by frustration, the user attacks the target. This move’s power is doubled if the user’s previous move failed. |
171 | Tera Blast | Normal | Unknown | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
20 | Trailblaze | Plante | Physique | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat. |