88 | Swords Dance | Normal | Statut | 0 | 101 | 20 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user’s Attack stat. |
1 | Take Down | Normal | Physique | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
142 | Hydro Pump | Eau | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
123 | Surf | Eau | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
163 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
12 | Low Kick | Combat | Physique | 1 | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
4 | Agility | Psy | Statut | 0 | 101 | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
32 | Swift | Normal | Special | 60 | 101 | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
85 | Rest | Psy | Statut | 0 | 101 | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions. |
103 | Substitute | Normal | Statut | 0 | 101 | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy. |
134 | Reversal | Combat | Physique | 1 | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
7 | Protect | Normal | Statut | 0 | 101 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
34 | Icy Wind | Glace | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. |
47 | Endure | Normal | Statut | 0 | 101 | 10 | The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession. |
70 | Sleep Talk | Normal | Statut | 0 | 101 | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
132 | Baton Pass | Normal | Statut | 0 | 101 | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
122 | Encore | Normal | Statut | 0 | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
50 | Rain Dance | Eau | Statut | 0 | 101 | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
25 | Facade | Normal | Physique | 70 | 100 | 20 | This move’s power is doubled if the user is poisoned, burned, or paralyzed. |
87 | Taunt | Ténèbres | Statut | 0 | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
130 | Helping Hand | Normal | Statut | 0 | 101 | 20 | The user assists an ally by boosting the power of that ally’s attack. |
58 | Brick Break | Combat | Physique | 75 | 100 | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
154 | Hydro Cannon | Eau | Special | 150 | 90 | 5 | The target is hit with a watery blast. The user can’t move on the next turn. |
40 | Air Cutter | Vol | Special | 60 | 95 | 25 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
27 | Aerial Ace | Vol | Physique | 60 | 101 | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
64 | Bulk Up | Combat | Statut | 0 | 101 | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
11 | Water Pulse | Eau | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
60 | U-turn | Insecte | Physique | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
167 | Close Combat | Combat | Physique | 120 | 100 | 5 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
43 | Fling | Ténèbres | Physique | 1 | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
65 | Air Slash | Vol | Special | 75 | 95 | 15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
164 | Brave Bird | Vol | Physique | 120 | 100 | 15 | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
152 | Giga Impact | Normal | Physique | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
39 | Low Sweep | Combat | Physique | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
14 | Acrobatics | Vol | Physique | 55 | 100 | 15 | The user nimbly strikes the target. This attack does massive damage if the user isn’t holding an item. |
145 | Water Pledge | Eau | Special | 80 | 100 | 10 | A column of water hits the target. When used with its fire counterpart, this move’s power is boosted and a rainbow appears. |
160 | Hurricane | Vol | Special | 110 | 70 | 10 | The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
19 | Disarming Voice | Fée | Special | 40 | 101 | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
139 | Misty Terrain | Fée | Statut | 0 | 101 | 10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
110 | Liquidation | Eau | Physique | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
171 | Tera Blast | Normal | Unknown | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |