126 | Thunderbolt | Elektrik | Special | 90 | 100 | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
82 | Thunder Wave | Elektrik | Statut | 0 | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
166 | Thunder | Elektrik | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
42 | Night Shade | Spectre | Special | 1 | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
17 | Confuse Ray | Spectre | Statut | 0 | 100 | 10 | The target is exposed to a sinister ray that causes confusion. |
75 | Light Screen | Psy | Statut | 0 | 101 | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
74 | Reflect | Psy | Statut | 0 | 101 | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
32 | Swift | Normal | Special | 60 | 101 | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
85 | Rest | Psy | Statut | 0 | 101 | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions. |
103 | Substitute | Normal | Statut | 0 | 101 | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy. |
18 | Thief | Ténèbres | Physique | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
7 | Protect | Normal | Statut | 0 | 101 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
47 | Endure | Normal | Statut | 0 | 101 | 10 | The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession. |
70 | Sleep Talk | Normal | Statut | 0 | 101 | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
50 | Rain Dance | Eau | Statut | 0 | 101 | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
49 | Sunny Day | Feu | Statut | 0 | 101 | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
114 | Shadow Ball | Spectre | Special | 80 | 100 | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
107 | Will-O-Wisp | Feu | Statut | 0 | 85 | 15 | The user shoots a sinister flame at the target to inflict a burn. |
25 | Facade | Normal | Physique | 70 | 100 | 20 | This move’s power is doubled if the user is poisoned, burned, or paralyzed. |
130 | Helping Hand | Normal | Statut | 0 | 101 | 20 | The user assists an ally by boosting the power of that ally’s attack. |
109 | Trick | Psy | Statut | 0 | 100 | 10 | The user catches the target off guard and swaps the target’s held item with its own. |
117 | Hyper Voice | Normal | Special | 90 | 100 | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
94 | Dark Pulse | Ténèbres | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
140 | Nasty Plot | Ténèbres | Statut | 0 | 101 | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user’s Sp. Atk stat. |
23 | Charge Beam | Elektrik | Special | 50 | 90 | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user’s Sp. Atk stat. |
72 | Electro Ball | Elektrik | Special | 1 | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
62 | Foul Play | Ténèbres | Physique | 95 | 100 | 15 | The user turns the target’s strength against it. The higher the target’s Attack stat, the greater the damage this move inflicts. |
41 | Stored Power | Psy | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are boosted, the greater the move’s power. |
29 | Hex | Spectre | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. |
48 | Volt Switch | Elektrik | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
396 | Eerie Impulse | Elektrik | Statut | 0 | 100 | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
136 | Electric Terrain | Elektrik | Statut | 0 | 101 | 10 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
171 | Tera Blast | Normal | Unknown | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |