Découvrez tout ce qu'il y a à savoir sur Mentali dans notre Pokédex de Pokémon Écarlate et Violet. Vous y retrouverez ses évolutions, ses stats, ses EVs, ses attaques, ses talents et bien d'autres informations.

Mentali

Espeon (eng)
Régional : #183 National : # 196

Type

Taux de capture

45

EVs donnés

2 Atk Spé

Eclosion

pas

Talents

Synchronize

Transmet brûlure, poison ou paralysie à l’ennemi.
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Magic Bounce (Caché)

Renvoie les attaques de statut.
The Pokémon reflects status moves instead of getting hit by them.

lieux de capture

évolutions

Mentali n'évolue pas et n'est l'évolution d'aucun pokémon.

Attaques apprises par montée de niveau

Niv.NomTypeCatégoriePuissancePrécisionPPEffets
EvolutionConfusion Psy Special5010025The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Lv. 1Tackle Normal Physique4010035A physical attack in which the user charges and slams into the target with its whole body.
Lv. 1,Double-EdgeTake Down Normal Physique908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Lv. 1Double-Edge Normal Physique12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Lv. 1Tail Whip Normal Statut010030The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Lv. 1Bite Ténèbres Physique6010025The target is bitten with viciously sharp fangs. This may also make the target flinch.
Lv. 1Growl Normal Statut010040The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Lv. 1Copycat Normal Statut010120The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Lv. 1Covet Normal Physique6010025The user endearingly approaches the target, then steals the target’s held item.
Lv. 1Helping Hand Normal Statut010120The user assists an ally by boosting the power of that ally’s attack.
Lv. 1Charm Fée Statut010020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Lv. 1Baton Pass Normal Statut010140The user switches places with a party Pokémon in waiting and passes along any stat changes.
Lv. 5Sand Attack Sol Statut010015Sand is hurled in the target’s face, lowering the target’s accuracy.
Lv. 10,Baby-Doll EyesQuick Attack Normal Physique4010030The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Lv. 15Baby-Doll Eyes Fée Statut010030The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
Lv. 20Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Lv. 25Psybeam Psy Special6510020The target is attacked with a peculiar ray. This may also confuse the target.
Lv. 30Morning Sun Normal Statut01015The user restores its own HP. The amount of HP regained varies with the weather.
Lv. 35Power Swap Psy Statut010110The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Lv. 40Psychic Psy Special9010010The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Lv. 45Psych Up Normal Statut010110The user hypnotizes itself into copying any stat change made by the target.
Lv. 50Future Sight Psy Special12010010Two turns after this move is used, a hunk of psychic energy attacks the target.
Lv. 55Last Resort Normal Physique1401005This move can be used only after the user has used all the other moves it knows in the battle.

Attaques apprises par par CT

CTNomTypeCatégoriePuissancePrécisionPPEffets
66Body Slam Normal Physique8510015The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
1Take Down Normal Physique908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
16Psybeam Psy Special6510020The target is attacked with a peculiar ray. This may also confuse the target.
163Hyper Beam Normal Special150905The target is attacked with a powerful beam. The user can’t move on the next turn.
82Thunder Wave Elektrik Statut09020The user launches a weak jolt of electricity that paralyzes the target.
55Dig Sol Physique8010010The user burrows into the ground on the first turn, then attacks on the next turn.
120Psychic Psy Special9010010The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
17Confuse Ray Spectre Statut010010The target is exposed to a sinister ray that causes confusion.
75Light Screen Psy Statut010130A wondrous wall of light is put up to reduce damage from special moves for five turns.
74Reflect Psy Statut010120A wondrous wall of light is put up to reduce damage from physical moves for five turns.
32Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
85Rest Psy Statut01015The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions.
103Substitute Normal Statut010110The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy.
7Protect Normal Statut010110This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
5Mud-Slap Sol Special2010010The user hurls mud in the target’s face to inflict damage and lower its accuracy.
47Endure Normal Statut010110The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession.
2Charm Fée Statut010020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
70Sleep Talk Normal Statut010110The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
132Baton Pass Normal Statut010140The user switches places with a party Pokémon in waiting and passes along any stat changes.
50Rain Dance Eau Statut01015The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
49Sunny Day Feu Statut01015The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
114Shadow Ball Spectre Special8010015The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
25Facade Normal Physique7010020This move’s power is doubled if the user is poisoned, burned, or paralyzed.
130Helping Hand Normal Statut010120The user assists an ally by boosting the power of that ally’s attack.
109Trick Psy Statut010010The user catches the target off guard and swaps the target’s held item with its own.
98Skill Swap Psy Statut010110The user employs its psychic power to exchange Abilities with the target.
92Imprison Psy Statut010110If opposing Pokémon know any move also known by the user, they are prevented from using it.
117Hyper Voice Normal Special9010010The user attacks by letting loose a horribly loud, resounding cry.
3Fake Tears Ténèbres Statut010020The user feigns crying to fluster the target. This harshly lowers the target’s Sp. Def stat.
33Magical Leaf Plante Special6010120The user scatters curious leaves that chase the target. This attack never misses.
129Calm Mind Psy Statut010120The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
101Power Gem Roche Special8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.
152Giga Impact Normal Physique150905The user charges at the target using every bit of its power. The user can’t move on the next turn.
59Zen Headbutt Psy Physique809015The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
161Trick Room Psy Statut01015The user creates a bizarre area in which slower Pokémon get to move first for five turns.
81Grass Knot Plante Special110020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
54Psyshock Psy Special8010010The user materializes an odd psychic wave to attack the target. This move deals physical damage.
41Stored Power Psy Special2010010The user attacks the target with stored power. The more the user’s stats are boosted, the greater the move’s power.
37Draining Kiss Fée Special5010010The user steals the target’s HP with a kiss. The user’s HP is restored by over half the damage taken by the target.
79Dazzling Gleam Fée Special8010010The user damages opposing Pokémon by emitting a powerful flash.
138Psychic Terrain Psy Statut010110This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
63Psychic Fangs Psy Physique8510010The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
171Tera Blast Normal Unknown8010010If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
20Trailblaze Plante Physique5010020The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
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