66 | Body Slam | Normal | Physique | 85 | 100 | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
1 | Take Down | Normal | Physique | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
126 | Thunderbolt | Elektrik | Special | 90 | 100 | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
82 | Thunder Wave | Elektrik | Statut | 0 | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
166 | Thunder | Elektrik | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
75 | Light Screen | Psy | Statut | 0 | 101 | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
85 | Rest | Psy | Statut | 0 | 101 | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions. |
103 | Substitute | Normal | Statut | 0 | 101 | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy. |
7 | Protect | Normal | Statut | 0 | 101 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
6 | Scary Face | Normal | Statut | 0 | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
111 | Giga Drain | Plante | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by up to half the damage taken by the target. |
47 | Endure | Normal | Statut | 0 | 101 | 10 | The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession. |
70 | Sleep Talk | Normal | Statut | 0 | 101 | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
50 | Rain Dance | Eau | Statut | 0 | 101 | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
108 | Crunch | Ténèbres | Physique | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
25 | Facade | Normal | Physique | 70 | 100 | 20 | This move’s power is doubled if the user is poisoned, burned, or paralyzed. |
60 | U-turn | Insecte | Physique | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
9 | Thunder Fang | Elektrik | Physique | 65 | 95 | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
93 | Flash Cannon | Acier | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
23 | Charge Beam | Elektrik | Special | 50 | 90 | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user’s Sp. Atk stat. |
72 | Electro Ball | Elektrik | Special | 1 | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
13 | Acid Spray | Poison | Special | 40 | 100 | 20 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target’s Sp. Def stat. |
14 | Acrobatics | Vol | Physique | 55 | 100 | 15 | The user nimbly strikes the target. This attack does massive damage if the user isn’t holding an item. |
48 | Volt Switch | Elektrik | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
147 | Wild Charge | Elektrik | Physique | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
396 | Eerie Impulse | Elektrik | Statut | 0 | 100 | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
136 | Electric Terrain | Elektrik | Statut | 0 | 101 | 10 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
171 | Tera Blast | Normal | Unknown | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |