68 | Thunder Punch | Elektrik | Physique | 75 | 100 | 15 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
1 | Take Down | Normal | Physique | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
163 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
12 | Low Kick | Combat | Physique | 1 | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
126 | Thunderbolt | Elektrik | Special | 90 | 100 | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
82 | Thunder Wave | Elektrik | Statut | 0 | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
166 | Thunder | Elektrik | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
120 | Psychic | Psy | Special | 90 | 100 | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
42 | Night Shade | Spectre | Special | 1 | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
17 | Confuse Ray | Spectre | Statut | 0 | 100 | 10 | The target is exposed to a sinister ray that causes confusion. |
75 | Light Screen | Psy | Statut | 0 | 101 | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
74 | Reflect | Psy | Statut | 0 | 101 | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
85 | Rest | Psy | Statut | 0 | 101 | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions. |
103 | Substitute | Normal | Statut | 0 | 101 | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy. |
18 | Thief | Ténèbres | Physique | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
7 | Protect | Normal | Statut | 0 | 101 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
51 | Sandstorm | Roche | Statut | 0 | 101 | 10 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
47 | Endure | Normal | Statut | 0 | 101 | 10 | The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession. |
70 | Sleep Talk | Normal | Statut | 0 | 101 | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
114 | Shadow Ball | Spectre | Special | 80 | 100 | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
109 | Trick | Psy | Statut | 0 | 100 | 10 | The user catches the target off guard and swaps the target’s held item with its own. |
43 | Fling | Ténèbres | Physique | 1 | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
101 | Power Gem | Roche | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
158 | Focus Blast | Combat | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
152 | Giga Impact | Normal | Physique | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
140 | Nasty Plot | Ténèbres | Statut | 0 | 101 | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user’s Sp. Atk stat. |
93 | Flash Cannon | Acier | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
99 | Iron Head | Acier | Physique | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
23 | Charge Beam | Elektrik | Special | 50 | 90 | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user’s Sp. Atk stat. |
54 | Psyshock | Psy | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
121 | Heavy Slam | Acier | Physique | 1 | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
72 | Electro Ball | Elektrik | Special | 1 | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
39 | Low Sweep | Combat | Physique | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
29 | Hex | Spectre | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions. |
79 | Dazzling Gleam | Fée | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
170 | Steel Beam | Acier | Special | 140 | 95 | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
171 | Tera Blast | Normal | Unknown | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |