67 | Fire Punch | Feu | Physique | 75 | 100 | 15 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
69 | Ice Punch | Glace | Physique | 75 | 100 | 15 | The target is attacked with an icy punch. This may also leave the target frozen. |
68 | Thunder Punch | Elektrik | Physique | 75 | 100 | 15 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
88 | Swords Dance | Normal | Statut | 0 | 101 | 20 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user’s Attack stat. |
66 | Body Slam | Normal | Physique | 85 | 100 | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
1 | Take Down | Normal | Physique | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
125 | Flamethrower | Feu | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
135 | Ice Beam | Glace | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
143 | Blizzard | Glace | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
163 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
12 | Low Kick | Combat | Physique | 1 | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
126 | Thunderbolt | Elektrik | Special | 90 | 100 | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
82 | Thunder Wave | Elektrik | Statut | 0 | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
166 | Thunder | Elektrik | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
149 | Earthquake | Sol | Physique | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
55 | Dig | Sol | Physique | 80 | 100 | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. |
141 | Fire Blast | Feu | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
85 | Rest | Psy | Statut | 0 | 101 | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions. |
86 | Rock Slide | Roche | Physique | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
103 | Substitute | Normal | Statut | 0 | 101 | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy. |
7 | Protect | Normal | Statut | 0 | 101 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
6 | Scary Face | Normal | Statut | 0 | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
90 | Spikes | Sol | Statut | 0 | 101 | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
51 | Sandstorm | Roche | Statut | 0 | 101 | 10 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
47 | Endure | Normal | Statut | 0 | 101 | 10 | The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession. |
31 | Metal Claw | Acier | Physique | 50 | 95 | 35 | The target is raked with steel claws. This may also boost the user’s Attack stat. |
50 | Rain Dance | Eau | Statut | 0 | 101 | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
49 | Sunny Day | Feu | Statut | 0 | 101 | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
108 | Crunch | Ténèbres | Physique | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
25 | Facade | Normal | Physique | 70 | 100 | 20 | This move’s power is doubled if the user is poisoned, burned, or paralyzed. |
87 | Taunt | Ténèbres | Statut | 0 | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
58 | Brick Break | Combat | Physique | 75 | 100 | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
36 | Rock Tomb | Roche | Physique | 60 | 95 | 15 | The user hurls boulders at the target to inflict damage. This also lowers the target’s Speed stat by cutting off its movement. |
104 | Iron Defense | Acier | Statut | 0 | 101 | 15 | The user hardens its body’s surface like iron, sharply boosting its Defense stat. |
78 | Dragon Claw | Dragon | Physique | 80 | 100 | 15 | The user slashes the target with huge, sharp claws to inflict damage. |
100 | Dragon Dance | Dragon | Statut | 0 | 101 | 20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
76 | Rock Blast | Roche | Physique | 25 | 90 | 10 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
43 | Fling | Ténèbres | Physique | 1 | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
101 | Power Gem | Roche | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
158 | Focus Blast | Combat | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
133 | Earth Power | Sol | Special | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
152 | Giga Impact | Normal | Physique | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
9 | Thunder Fang | Elektrik | Physique | 65 | 95 | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
10 | Ice Fang | Glace | Physique | 65 | 95 | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
8 | Fire Fang | Feu | Physique | 65 | 95 | 15 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
99 | Iron Head | Acier | Physique | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
150 | Stone Edge | Roche | Physique | 100 | 80 | 5 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
116 | Stealth Rock | Roche | Statut | 0 | 101 | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
23 | Charge Beam | Elektrik | Special | 50 | 90 | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user’s Sp. Atk stat. |
121 | Heavy Slam | Acier | Physique | 1 | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
72 | Electro Ball | Elektrik | Special | 1 | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
48 | Volt Switch | Elektrik | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
28 | Bulldoze | Sol | Physique | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
44 | Dragon Tail | Dragon | Physique | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
147 | Wild Charge | Elektrik | Physique | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
30 | Snarl | Ténèbres | Special | 55 | 95 | 15 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
396 | Eerie Impulse | Elektrik | Statut | 0 | 100 | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
136 | Electric Terrain | Elektrik | Statut | 0 | 101 | 10 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
84 | Stomping Tantrum | Sol | Physique | 75 | 100 | 10 | Driven by frustration, the user attacks the target. This move’s power is doubled if the user’s previous move failed. |
89 | Body Press | Combat | Physique | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user’s Defense stat, the greater the damage this move deals. |
171 | Tera Blast | Normal | Unknown | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |