Découvrez tout ce qu'il y a à savoir sur Électrode dans notre Pokédex de Pokémon Écarlate et Violet. Vous y retrouverez ses évolutions, ses stats, ses EVs, ses attaques, ses talents et bien d'autres informations.

Électrode

Electrode (eng)
Régional : #208 National : # 101

Taux de capture

60

EVs donnés

2 Vit

Eclosion

pas

Talents

Soundproof

Protège de toutes les capacités sonores.
Soundproofing gives the Pokémon full immunity to all sound-based moves.

Static

Un contact avec le Pokémon peut paralyser.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Aftermath (Caché)

Blesse l’ennemi qui porte le coup de grâce.
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

lieux de capture

évolutions

Électrode n'évolue pas et n'est l'évolution d'aucun pokémon.

Attaques apprises par montée de niveau

Niv.NomTypeCatégoriePuissancePrécisionPPEffets
Eerie ImpulseEerie Impulse Elektrik Statut010015The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Lv. 1Charge Elektrik Statut010120The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user’s Sp. Def stat.
Lv. 1Magnetic Flux Elektrik Statut010120The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Lv. 1Tackle Normal Physique4010035A physical attack in which the user charges and slams into the target with its whole body.
Lv. 1Thunder Shock Elektrik Special4010030The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Lv. 1Spark Elektrik Physique6510020The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Lv. 9Rollout Roche Physique309020The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Lv. 11Screech Normal Statut08540An earsplitting screech harshly lowers the target’s Defense stat.
Lv. 13Charge Beam Elektrik Special509010The user attacks the target with an electric charge. The residual electricity may also boost the user’s Sp. Atk stat.
Lv. 16Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Lv. 20Electro Ball Elektrik Special110010The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Lv. 22,Self-DestructSelf-Destruct Normal Physique2001005The user attacks everything around it by causing an explosion. The user faints upon using this move.
Lv. 26Light Screen Psy Statut010130A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lv. 29Magnet Rise Elektrik Statut010110The user levitates using electrically generated magnetism for five turns.
Lv. 36Discharge Elektrik Special8010015The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Lv. 41Explosion Normal Physique2501005The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Lv. 47Gyro Ball Acier Physique11005The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move’s power.
Lv. 54Mirror Coat Psy Special110020A retaliatory attack that counters any special move, inflicting double the damage taken.

Attaques apprises par par CT

CTNomTypeCatégoriePuissancePrécisionPPEffets
1Take Down Normal Physique908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
163Hyper Beam Normal Special150905The target is attacked with a powerful beam. The user can’t move on the next turn.
126Thunderbolt Elektrik Special9010015The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
82Thunder Wave Elektrik Statut09020The user launches a weak jolt of electricity that paralyzes the target.
166Thunder Elektrik Special1107010A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
4Agility Psy Statut010130The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
75Light Screen Psy Statut010130A wondrous wall of light is put up to reduce damage from special moves for five turns.
32Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
85Rest Psy Statut01015The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions.
103Substitute Normal Statut010110The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy.
18Thief Ténèbres Physique6010025The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
7Protect Normal Statut010110This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
6Scary Face Normal Statut010010The user frightens the target with a scary face to harshly lower its Speed stat.
47Endure Normal Statut010110The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession.
70Sleep Talk Normal Statut010110The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
50Rain Dance Eau Statut01015The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
25Facade Normal Physique7010020This move’s power is doubled if the user is poisoned, burned, or paralyzed.
87Taunt Ténèbres Statut010020The target is taunted into a rage that allows it to use only attack moves for three turns.
130Helping Hand Normal Statut010120The user assists an ally by boosting the power of that ally’s attack.
152Giga Impact Normal Physique150905The user charges at the target using every bit of its power. The user can’t move on the next turn.
23Charge Beam Elektrik Special509010The user attacks the target with an electric charge. The residual electricity may also boost the user’s Sp. Atk stat.
72Electro Ball Elektrik Special110010The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
62Foul Play Ténèbres Physique9510015The user turns the target’s strength against it. The higher the target’s Attack stat, the greater the damage this move inflicts.
48Volt Switch Elektrik Special7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
147Wild Charge Elektrik Physique9010015The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
396Eerie Impulse Elektrik Statut010015The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
136Electric Terrain Elektrik Statut010110The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
171Tera Blast Normal Unknown8010010If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
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