88 | Swords Dance | Normal | Statut | 0 | 101 | 20 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user’s Attack stat. |
1 | Take Down | Normal | Physique | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
163 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
168 | Solar Beam | Plante | Special | 120 | 100 | 10 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
75 | Light Screen | Psy | Statut | 0 | 101 | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
74 | Reflect | Psy | Statut | 0 | 101 | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
85 | Rest | Psy | Statut | 0 | 101 | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions. |
103 | Substitute | Normal | Statut | 0 | 101 | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy. |
18 | Thief | Ténèbres | Physique | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
7 | Protect | Normal | Statut | 0 | 101 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
111 | Giga Drain | Plante | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by up to half the damage taken by the target. |
47 | Endure | Normal | Statut | 0 | 101 | 10 | The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession. |
2 | Charm | Fée | Statut | 0 | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. |
70 | Sleep Talk | Normal | Statut | 0 | 101 | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
132 | Baton Pass | Normal | Statut | 0 | 101 | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
122 | Encore | Normal | Statut | 0 | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
50 | Rain Dance | Eau | Statut | 0 | 101 | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
49 | Sunny Day | Feu | Statut | 0 | 101 | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
25 | Facade | Normal | Physique | 70 | 100 | 20 | This move’s power is doubled if the user is poisoned, burned, or paralyzed. |
130 | Helping Hand | Normal | Statut | 0 | 101 | 20 | The user assists an ally by boosting the power of that ally’s attack. |
56 | Bullet Seed | Plante | Physique | 25 | 100 | 30 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
27 | Aerial Ace | Vol | Physique | 60 | 101 | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
33 | Magical Leaf | Plante | Special | 60 | 101 | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
113 | Tailwind | Vol | Statut | 0 | 101 | 15 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
60 | U-turn | Insecte | Physique | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
43 | Fling | Ténèbres | Physique | 1 | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
71 | Seed Bomb | Plante | Physique | 80 | 100 | 15 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
119 | Energy Ball | Plante | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
152 | Giga Impact | Normal | Physique | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
159 | Leaf Storm | Plante | Special | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
81 | Grass Knot | Plante | Special | 1 | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
14 | Acrobatics | Vol | Physique | 55 | 100 | 15 | The user nimbly strikes the target. This attack does massive damage if the user isn’t holding an item. |
137 | Grassy Terrain | Plante | Statut | 0 | 101 | 10 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
79 | Dazzling Gleam | Fée | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
131 | Pollen Puff | Insecte | Special | 90 | 100 | 15 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
171 | Tera Blast | Normal | Unknown | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
20 | Trailblaze | Plante | Physique | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat. |