Découvrez tout ce qu'il y a à savoir sur Charmina dans notre Pokédex de Pokémon Écarlate et Violet. Vous y retrouverez ses évolutions, ses stats, ses EVs, ses attaques, ses talents et bien d'autres informations.

Charmina

Medicham (eng)
Régional : #162 National : # 308

Type

Taux de capture

90

EVs donnés

2 Vit

Eclosion

pas

Talents

Pure Power

Augmente l’Attaque du Pokémon.
Using its pure power, the Pokémon doubles its Attack stat.

Telepathy (Caché)

Anticipe et évite les attaques de ses alliés.
The Pokémon anticipates and dodges the attacks of its allies.

lieux de capture

Encounter Rate: 40%
Minimum Level: 40
Maximum Level: 56
Biome: Mountain (20%), Cave (20%)
Area: South Province (Area Four), South Province (Area Six), West Province (Area Two)
Location: None
Time: Morning, Noon, Evening, Night
Version: Scarlet, Violet
Item: None

évolutions

Charmina n'évolue pas et n'est l'évolution d'aucun pokémon.

Attaques apprises par montée de niveau

Niv.NomTypeCatégoriePuissancePrécisionPPEffets
Fire PunchFire Punch Feu Physique7510015The target is attacked with a fiery punch. This may also leave the target with a burn.
Lv. 1Ice Punch Glace Physique7510015The target is attacked with an icy punch. This may also leave the target frozen.
Lv. 1Thunder Punch Elektrik Physique7510015The target is attacked with an electrified punch. This may also leave the target with paralysis.
Lv. 1Work Up Normal Statut010130The user is roused, and its Attack and Sp. Atk stats are boosted.
Lv. 1Detect Combat Statut01015This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Lv. 1Confusion Psy Special5010025The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Lv. 1Endure Normal Statut010110The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession.
Lv. 12Feint Normal Physique3010010This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Lv. 15Force Palm Combat Physique6010010The target is attacked with a shock wave. This may also leave the target with paralysis.
Lv. 17Psybeam Psy Special6510020The target is attacked with a peculiar ray. This may also confuse the target.
Lv. 20Calm Mind Psy Statut010120The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Lv. 23Zen Headbutt Psy Physique809015The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Lv. 25High Jump Kick Combat Physique1309010The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
Lv. 28Psych Up Normal Statut010110The user hypnotizes itself into copying any stat change made by the target.
Lv. 31Acupressure Normal Statut010130The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
Lv. 33Power Trick Psy Statut010110The user employs its psychic power to switch its Attack stat with its Defense stat.
Lv. 36Recover Normal Statut01015The user regenerates its cells, restoring its own HP by up to half its max HP.
Lv. 47Counter Combat Physique110020A retaliatory attack that counters any physical move, inflicting double the damage taken.

Attaques apprises par par CT

CTNomTypeCatégoriePuissancePrécisionPPEffets
67Fire Punch Feu Physique7510015The target is attacked with a fiery punch. This may also leave the target with a burn.
69Ice Punch Glace Physique7510015The target is attacked with an icy punch. This may also leave the target frozen.
68Thunder Punch Elektrik Physique7510015The target is attacked with an electrified punch. This may also leave the target with paralysis.
66Body Slam Normal Physique8510015The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
1Take Down Normal Physique908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
16Psybeam Psy Special6510020The target is attacked with a peculiar ray. This may also confuse the target.
163Hyper Beam Normal Special150905The target is attacked with a powerful beam. The user can’t move on the next turn.
12Low Kick Combat Physique110020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
120Psychic Psy Special9010010The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
42Night Shade Spectre Special110015The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
75Light Screen Psy Statut010130A wondrous wall of light is put up to reduce damage from special moves for five turns.
74Reflect Psy Statut010120A wondrous wall of light is put up to reduce damage from physical moves for five turns.
80Metronome Normal Statut010110The user waggles a finger and stimulates its brain into randomly using nearly any move.
32Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
85Rest Psy Statut01015The user goes to sleep for two turns. This fully restores the user’s HP and cures any status conditions.
86Rock Slide Roche Physique759010Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
103Substitute Normal Statut010110The user creates a substitute for itself using some of its own HP. The substitute serves as the user’s decoy.
18Thief Ténèbres Physique6010025The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
134Reversal Combat Physique110015An all-out attack that becomes more powerful the less HP the user has.
7Protect Normal Statut010110This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
47Endure Normal Statut010110The user endures any attack with at least 1 HP. This move’s chance of failing rises if used in succession.
70Sleep Talk Normal Statut010110The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
132Baton Pass Normal Statut010140The user switches places with a party Pokémon in waiting and passes along any stat changes.
50Rain Dance Eau Statut01015The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
49Sunny Day Feu Statut01015The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
114Shadow Ball Spectre Special8010015The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
25Facade Normal Physique7010020This move’s power is doubled if the user is poisoned, burned, or paralyzed.
87Taunt Ténèbres Statut010020The target is taunted into a rage that allows it to use only attack moves for three turns.
130Helping Hand Normal Statut010120The user assists an ally by boosting the power of that ally’s attack.
109Trick Psy Statut010010The user catches the target off guard and swaps the target’s held item with its own.
58Brick Break Combat Physique7510015The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
98Skill Swap Psy Statut010110The user employs its psychic power to exchange Abilities with the target.
92Imprison Psy Statut010110If opposing Pokémon know any move also known by the user, they are prevented from using it.
36Rock Tomb Roche Physique609515The user hurls boulders at the target to inflict damage. This also lowers the target’s Speed stat by cutting off its movement.
27Aerial Ace Vol Physique6010120The user confounds the target with speed, then slashes. This attack never misses.
64Bulk Up Combat Statut010120The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
129Calm Mind Psy Statut010120The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
167Close Combat Combat Physique1201005The user fights the target up close, inflicting damage without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
43Fling Ténèbres Physique110010The user flings its held item at the target to attack. This move’s power and effects depend on the item.
112Aura Sphere Combat Special8010120The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
83Poison Jab Poison Physique8010020The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
73Drain Punch Combat Physique7510010The user attacks with an energy-draining punch. The user’s HP is restored by up to half the damage taken by the target.
158Focus Blast Combat Special120705The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
119Energy Ball Plante Special9010010The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
152Giga Impact Normal Physique150905The user charges at the target using every bit of its power. The user can’t move on the next turn.
59Zen Headbutt Psy Physique809015The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
161Trick Room Psy Statut01015The user creates a bizarre area in which slower Pokémon get to move first for five turns.
81Grass Knot Plante Special110020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
54Psyshock Psy Special8010010The user materializes an odd psychic wave to attack the target. This move deals physical damage.
39Low Sweep Combat Physique6510020The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
41Stored Power Psy Special2010010The user attacks the target with stored power. The more the user’s stats are boosted, the greater the move’s power.
138Psychic Terrain Psy Statut010110This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
171Tera Blast Normal Unknown8010010If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
20Trailblaze Plante Physique5010020The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
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