In what order to do the quests and dungeons in the Zelda Tears of the Kingdom storyline
Zelda Tears of the Kingdom offers a long, wide-open adventure where you can do your quests and complete the dungeons in any order you choose. However, with so much choice, it can be difficult to decide what to do next. We recommend that you the best order to fulfil these quests, in our view.
We will refrain from spoiling any elements of the scenario in this guide.
To help you understand the order we recommend, we'll explain why we choose it and what each quest will give you. You are of course under no obligation to follow this order, but it may help you to make choices that will lead to an adventure that you can enjoy. the progressive difficulty curvewhile recovering the most useful items as soon as possible.
We strongly encourage you not to go through the main quests without doing any side activities. You would lose the main interest of the game, but above all you would not have enough hearts, stamina or money to keep up. Give free rein to your desiresIf you're not sure what to do, don't hesitate to make big detours for shrines, side quests or points that have piqued your interest!
Even before the Regional Surveys started
Have you just arrived in Hyrule and are you looking forward to going on a hike? That's understandable, but you could be making things very difficult for yourself. Before you really give free rein to your adventurous instincts, we advise you to follow the scenario for a while, at least until you reach obtain the Paravoile.
The Watch Fort
At the Watchtower, you will meet Pruh'a, Faras and Josha, the three characters who will guide you to the main quests. Start by following Pru'ha's instructions. This will allow you to obtain the Paravoile, essential for your travels, but also activate the various Watchtowers in order to fill your map. It is at this point that Pru'ha will ask you to go and investigate the four peoples of the game. However, before you go, we advise you to talk to Faras and Josha.
Faras will allow you to unlock many features of your Pru'ha tablet, such as the Camera or the Sanctuary Detector. Josha wants to launch expeditions into the Deep, which will allow you to obtain Link's fifth power: Duplicate. This power makes it much easier to build a hold. We strongly recommend that you get it as soon as possible. Follow the quests given alternately by Faras and Josha relating to the Depths. The Depths are a huge new playground full of secrets.
Once the first set of quests is completed, Faras will leave for his laboratory on the edge of the city of Elimith, in the region of Necluda, in the south-east. (Coordinates: 3779 -2111 0250) You can join him there so that he can improve your tablet. He will soon give you the Sanctuary Detector. The other features are locked behind quests. It's up to you to see if you want these other features before continuing the adventure or not.
Now that you have all the essential features and hopefully some rubies and items for sale along the way, let's talk about the four regional quests.
The Piaf Village and the Temple du Vent
This is the first destination that Pru'ha recommends, and rightly so. The Piaf Village and Wind Sage quest offers both the easiest challenge of the four, but also an extremely useful power for exploration. In addition, on the way to Piaf Village, you should be able to start important quests that will take you all around Hyrule.
On the way, you will meet Impa who will share with you her quest for the Geoglyphs and the Tears of the Dragon. This is an extremely important quest, both for the story of the game and to recover a certain weapon.
Near the Piaf village, you should also discover the HQ of the Woodland Gazette. By becoming a journalist there, you will meet Penn which will give you new quests in each of the stables in Hyrule. These quests will give you money, but also equipment such as an amphibian outfit allowing you to to climb even in the rain.
Before you go to the Piaf village itself, make sure you prepare some anti-cold serums (just cook chillies which are usually found at the edges of frozen places). When you reach the village, buy part of the Piaf outfit so that you can do without these temporary serums.
By helping Babil save his people, he will lend you his power to create wind gusts. These allow you to propel your Paravoile forwardThis is a must-have for all exploration in Hyrule. It's a must-have for all exploration in Hyrule, as you'll be able to cross obstacles more easily, including ravines, rivers of lava or miasma.
The Goron Village and the Fire Temple
We then suggest you head to the Goron village where Yunobo seems to be in trouble. Unlike Breath of the Wild, you won't need to of fire serum to get to the village. You will need it to cross the Fire Keep. Buy a piece of equipment from the Goron merchant for surviving the flames. The Fire Temple is a bit more complex than the Wind Temple, but if you use clever Infiltration, you can dodge most of the puzzles.
By helping Yunobo to become a Fire Sage, you gain a very useful destructive power. Yunobo's roll allows you to set fire to to elements and blow up anything that stands in your way. This means you can do without hammers and bomb flowers. Fire also allows you to create updrafts to gain height, before propelling yourself forward with Babil.
The Zora Estate and the Water Temple
Honestly, the last two temples are pretty close in terms of interest. If you recommend the Water Temple before the Lightning Temple, it's because it's much less dangerous in terms of combat and bosses. It does, however, have more complex puzzles.
You don't need serums to go to the Zoras, but be aware that the region is covered in mud which slows down your movements enormously. You will need objects capable of generating waterThese include fire hydrants, soneaus or Waterfruits, which are found in all wetlands (including the Zora domain).
Sidon's power once he becomes the Water Sage is not that useful, but doing the Zoras quest will also allow you to get your hands on the Armour of Zora. This same armor that, already in Breath of the Wild, allows you to swim much faster and to climbing the waterfalls. With it, there will really be no obstacles left to stop you.
The Gerudo city and the Temple of Lightning
The Gerudo City and Lightning Temple quest is probably the longest of the four main quests. But it is also the most difficult, with many fights and a formidable boss. If you're more comfortable with confrontations than puzzles, this part of the game should appeal to you, but make sure you have plenty of hearts and equipment with lots of stamina before you go.
You will also need to have something to withstand the desert heat. You can make serums from local glaglas melons or buy a headdress at the Assek Bazaar.

Helping Riju to get the powers of the Lightning Wise Man doesn't do much, which is also why we put him last in the priority list. His electric power is very powerful, but it is of little use for exploring and is never needed in battle.
The Hidden Sage of the Spirit
When you have completed your investigations, return to Pru'ha and she will set you on the path to a fifth and final Sage to find. Her power is useful and a lot of fun, but since this quest is only officially available after you've done the previous ones, we're putting it as the last priority.
But if you know where to look, you might still find the Sage of the Spirit without the need for guidance.
