Worms W.M.D. Beginners Guide
Even though it is a zany game that does not take itself seriously, the Worms saga is full of richness. There are countless things you need to know to increase your chances of victory, and you may be a little confused as to what strategies to adopt. Don't panic! Let's take a look at the most important points for beginners in Worms W.M.D..
Studying the terrain
Worms games are played on randomly generated battlefields. It is extremely important to look at the map and various other crucial points.
First of all, the overall shape of the map. Is it one big island or several islands? Are these islands curved or bulging? Are there lots of cliffs and reefs, or are the edges of the terrain rather soft?
After having understood the overall shape of the map, it is necessary to identify the different devices and pitfalls positioned on it. Explosive barrels and mines are by far the most important things to notice. They can both help you in battle and serve your opponents. If you underestimate them, you may end up putting your feet where they don't belong and regret it bitterly.
Finally, the third and last element to look for at the beginning of the game: where the verses of the different teams are placed. Unless you have set up the game so that you can manually place your worms, they will be randomly distributed on the playing field. There are sometimes big inequities in placement, especially when several worms from the same team are too close to a precipice or a trap.
Knowing how to move around on the map
You may be in charge of invertebrates, but your little soldiers are much more mobile than they appear. Your worms crawl slowly along the ground, but are able to climb almost any slope, as long as it's less than 75 degrees. If you come across a precipice, you can try to cross it with a forward jump (Enter key, by default). If you find yourself facing a wall or an opponent, you can stick to it, turn your back to it and do a back somersault (double press Enter) to get over it.
If an obstacle is impassable by itself, check if you have any tools that can help you move. The best of these are of course the Jet-pack and the Ninja Rope, as they do not interrupt your turn after use, unlike the teleporter, the beam or the torch. But mastering these two tools requires a lot of experience, so don't hesitate to do the different missions in Challenge mode over and over again.
Understanding the order of play and choosing your target
Many Worms players simply attack the worms that are immediately in front of them or the easiest to reach. This is often a strategic mistake. By understanding the order of play of the worms, you can make strategic decisions that make a difference and better choose your targets.
Choosing your weapon
Once you have identified your target, you will have to determine which weapon is most likely to eliminate it. To do this, you'll need to take into account both the opponent's HP and your resources. There is no point in wasting your dynamite or your baseball bat on an opponent on the verge of an abyss. You can simply put a grenade (which have unlimited uses) at his feet and enjoy the show.
If an opponent has a lot of HP and propelling them into the water is not an option, there are still ways to do more damage to them than your weapons can do. By firing a rocket at his "feet" rather than directly at him, you can potentially propel the enemy into the air to take fall damage in addition to the blast damage.
If two separate opponents don't have many HP left, you can use your shotgun, which has two different shots, to eliminate them in one turn.
As you will have understood, to make the right choice, you must first of all know these weapons! To this end, we have prepared a comparative table of damage of each of them. You can see how much damage each one does.
Beware of gravity and wind
Most of the time, simply aiming a weapon at an opponent is not enough. Most of the weapons in the game use projectiles and these projectiles are sensitive (or not) to various external elements, starting with gravity and wind.
Gravity is what brings your projectiles to the ground. To shoot at an opponent, you will need to always aim above it to compensate for this force. When choosing the power of your shot, it must be proportionate to the gravity and weight of your projectile.
The wind then influences the trajectory of your projectile. The power of the wind is symbolised by a series of arrows displayed in the bottom corner of the screen. This power changes with each turn, so be very careful.
Sometimes a headwind will prevent you from hitting your target with your chosen weapon. In such cases, you should know that there are weapons that are insensitive to wind. Some are even insensitive to gravity. To find out which weapons are affected or not by these elements, you can refer to to the table of weapons mentioned earlier. But it will also happen that a good management of the wind and gravity will allow you to reach opponents impossible to kill otherwise.
Sometimes you will have to aim very high and shoot very hard to hit an opponent who is quite close to you.