Weapons and upgrades in Vampire Survivors' Legacy of the Moonspell DLC
After going through Vampire Survivors cards from top to bottom, you have decided to tackle the DLC valley Legacy of the Moonspell. We will introduce you to new weapons and their developmentSo that you are well prepared for the battle.
The recipes for Weapons and Evolutions in one image
Sometimes a picture is more relevant than a lot of paragraphs. Here is a quick summary of the different recipes for upgrading weapons in the Legacy of the Moonspell DLC. We'll look at each weapon in detail below.
In the Legacy of the Moonspell DLC, you can collect seven weapons and upgrade six of them in total.
Here is the list:
- Four Seasons in Godai Shuffle,
- Mille Bolle Blu in Boo Roo Boolle,
- Mirage Dress in J'Odore,
- Night Sword in Muramasa,
- Silver Wind in Festive Winds,
- Summon Night in Echo Night,
- 108Bocce which does not evolve.
The Four Seasons use the power of the four seasons. It generates orbs around your hero, that create explosions made from flowers, spring leaves, autumn leaves and flakes.
Combined with the DuplicatorIt can become terrifying and very powerful.
Level 1. Generates 4 explosions. The amount and duration affect the damage.
Level 2. Increased range of 100%
Level 3. Increased range of 50%
Level 4. Range increased by 50%; Cooldown reduced by 0.5s
Level 5. Increased range of 50%
Level 6. Increased range of 50%
Level 7. Range increased by 50%; Cooldown reduced by 0.5s
Level 8. Increased range of 50%
The Godai Shuffle is one of the most complex developments to obtain. To acquire it, you need the Spinach and the Candelabrador at the maximum level. However, it is worth the effort. This weapon is unbelievably powerful. Instead of creating four basic explosions, it generates five, with a higher damage than the Four Seasons.
Mille Bolle Blu
With the Mille Bolle BluIn this game you shoot water bubbles at the nearest enemy. Once the bubbles burst, the water stays on the ground for a while.
Level 1. Fires persistent projectiles
Level 2. +1 Projectile; Range +10%
Level 3. Damage +3; Cooldown reduced by 0.2s
Level 4. +1 Projectile; Range +10%
Level 5. Damage +3; Cooldown reduced by 0.2s
Level 6. +1 Projectile; Range +10%
Level 7. Damage +3; Cooldown reduced by 0.2s
Level 8. +1 Projectile
By combining the Mille Bolle Blue with the Spellbinderyou will get the Boo Roo Boolle. It works in a similar way to the original weapon, but now the bubbles can hit enemies multiple times.
The Mirage Dress is more of a support weapon. With it, you create some sort of of bluish clonesThey allow for the creation of a new type of image, one that freezes in place. They allow freeze the enemies that come into contact.
However, it can also inflict damage, as these clones are likely to explode and injure nearby enemies.
Level 1. Create mines that can freeze and explode
Level 2. Duration of effect +1s
Level 3. Duration of effect +1s; Damage +10
Level 4. 10% chance of exploding
Level 5. Duration of effect +1s
Level 6. Duration of effect +1s; Damage +10
Level 7. 20% chance of exploding
Level 8. Damage +5
The outfit evolves into a bottle of perfume entitled J'Odore. To achieve this development you need to the Attractorb. With the vial, the clones are no longer fixed. Enemies may be confused by them and decide to chase them rather than attack you.
The Night Sword is powerful and allows you to attack several enemies at the same time. It strikes violent sword strikes to nearby creatures. In addition, you can possibly get hearts from each elimination.
Also, if you are carrying out a responseYou will then follow up with the ultimate move, namely six slashes all around your hero.
Level 1. A dangerous and cursed weapon. Revenge. Can steal hearts.
Level 2. +1 Projectile
Level 3. Damage +5; Range +20%
Level 4. +1 Projectile
Level 5. Damage +10; Range +20%
Level 6. +1 Projectile
Level 7. Damage +10; Range +20%
Level 8. Damage +10
To obtain the evolution of the Night Sword, namely the Muramasayou will need to acquire the Stone Mask. This blade is one of the most powerful weapons in Vampire Survivors, but also one of the most dangerous for its bearer. In order to take colossal damage, you will have to sacrifice your HP, as each time you use the sword it drains your life.
The Silver Wind is the first weapon in the DLC that players can get their hands on. It is relatively powerful. This wand generates coloured energy orbsThese will spin around your character and inflict damage on the enemies they hit.
Furthermore, with the first level of the weapon you get an interesting bonus. When you shoot a creature with the wand, you have a chance to get a heart to heal you.
Level 1. Slaughtering enemies can provide hearts
Level 2. +2 Projectiles
Level 3. Damage +5; Speed +10%
Level 4. Damage +5; Duration of effect +0.3s
Level 5. +2 Projectiles
Level 6. Damage +5; Speed +10%
Level 7. Damage +5; Duration of effect +0.3s
Level 8. +2 Projectiles
It evolves in Festive Winds with the Pummarola. This weapon acts in the same way as the Silver Wind, but has an additional effect. It is able to reduce the defences of the enemies, by applying a damage multiplier.
The Summon Night offers you a good way to do zone damage and therefore to annihilate several enemies in parallel.
To do this, it generates clawing at the top of your characterThis is a kind of dark smoke that lasts for a while before disappearing. This smoke persists for a while before disappearing.
Level 1. Create damage zones above the character
Level 2. +1 Projectile
Level 3. Duration of effect +0.3s
Level 4. Damage +5
Level 5. +1 Projectile
Level 6. Duration of effect +0.3s
Level 7. Damage +5
Level 8. +1 Projectile
It evolves in Echo Night when combined with the Duplicator. While the original weapon is already very powerful, this development is even more so. With this one, you'll have double the amount of damage inflicted, as it generates clawing blows above and below your character.
The 108 Bocce creates a dark aura around the hero. It inflicts damage on enemies who enter the area. You can easily turn it into a destructive weapon by playing on your Luck and your total Curse. The difference between these two values improves the damage. To be more precise, every % difference increases the damage by 1%.
This bracelet does not evolve.
Level 1. Actually, it's just 8. Damages nearby enemies
Level 2. Damage +4
Level 3. Damage +4; Cooldown reduced by 0.1s
Level 4. Damage +4
Level 5. Damage +4; Cooldown reduced by 0.1s
Level 6. Damage +4
Level 7. Damage +4; Cooldown reduced by 0.1s
Level 8. Damage +4