All Vampire Survivor Weapons and Evolutions
In Vampire SurvivorsIn order to get through the waves of monsters, it is important to have the right weapons and tools to eliminate them. That's why we're going to introduce you to the different weapons in the game and their evolutions.
The Weapons and their Evolution in a Picture
Because a picture is worth more than a thousand words, here is a quick summary of the different recipes for developing weapons. We'll go into more detail later.
All Vampire Survivors recipes
New recipes for the Legacy of the Moonspell DLC
You can find all the details about the equipment added with the DLC in our article dedicated to the weapons of Legacy of the Moonspell.

Choosing Weapons and Liabilities
Amongst the items to be collected in Vampire Survivors, a distinction must be made between weapons and passive items. If you take a look at your inventory at the top left of the screen, you'll see that it consists of two lines of 6 slots. The top line is your weapons, while the bottom line is your liabilities.
This means that you can only carry 6 weapons and 6 passives simultaneously. You will therefore have to choose the items that interest you. Especially since most weapons only evolve if you have the corresponding passive.
How to make the Weapons evolve
Each time you level up, the game will ask you to choose an item from a random selection. Taking the same item several times increases its level. When a weapon reaches the maximum level and you have the corresponding passive (even if this passive is only level 1), the weapon is ready to evolve.
To evolve a weapon, you need the weapon at maximum level, the corresponding passive, but that's not all. You will need a treasure chest, usually left by elite enemies and bosses. You should also know that it is impossible to upgrade a weapon with the chest left by an enemy that appeared before the 10 minutes of play.
All Weapons and their Evolution
Whip

The Whip is a relatively powerful weapon that hits all enemies to the left or right of the player, depending on where he is looking. Improved, it rotates around the player to hit in front of and behind him.
This weapon is capable of injuring enemies immediately above the player, making it a good tool for clearing paths to the side or upwards.
Level 1. Attack horizontally and pass through enemies
Level 2. Whip once
Level 3. Damage +5
Level 4. Damage +5; Damage area +10%
Level 5. Damage +5
Level 6. Damage +5; Damage area +10%
Level 7. Damage +5
Level 8. Damage +5

It evolves in Bloody Tear with the Hollow Heart. Bloody Tears work exactly like the Whip, but each hit that hits at least one enemy restores HP to the player. This is probably the best healing item in the game and is extremely useful for beginner survival.
Magic Wand

The Magic Wand launches a salvo of small projectiles at the enemies closest to the player. These projectiles cannot pass through enemies until level 7.
It is an excellent weapon for repelling the closest threats, especially when combined with rate of fire.
Level 1. Shoot the nearest enemy
Level 2. Projectile +1
Level 3. Recovery -0.2s
Level 4. Projectile +1
Level 5. Damage +10
Level 6. Projectile +1.
Level 7. Penetration +1
Level 8. Damage +10

It evolves in Holy Wand with the Empty Tome. The Sacred Wand can fire continuously, regardless of the player's Recovery stat. Its rate of fire, combined with its damage and recoil, can keep both small and large enemies at bay (as long as there are not too many of them).
Knife

The Knife is comparable to the Magic Wand in its operation, except that it only shoots in the direction the player is moving, which causes the player to move towards the enemies.
Its damage is less than that of the Wand, but the projectiles are more targeted and pass through enemies more easily.
Level 1. Shoots quickly in front of the player
Level 2. Projectile +1
Level 3. Projectile +1; Damage +5
Level 4. Projectile +1
Level 5. Penetration +1
Level 6. Projectile +1
Level 7. Projectile +1; Damage +5
Level 8. Penetration +1

It evolves in Thousand Edge with the Bracer. The Thousand Blades fire continuously at the player. Its damage and recoil are respectable and can keep a boss at bay. It is the ideal weapon to fight your way through a horde of enemies.
Axis

The Axis fires a bell-shaped projectile over the player's head in the direction he is facing. The Axe passes through 3 enemies before disappearing.
It is a much more powerful weapon than the average, but complicated to use because of its angle of throw. It allows you to make your way upwards.
Level 1. Heavy damage over a large area
Level 2. Projectile +1
Level 3. Damage +20
Level 4. Penetration +2
Level 5. Projectile +1
Level 6. Damage +20
Level 7. Penetration +2
Level 8. Damage +20

It evolves in Death Spiral with the Candelabrador. The Spiral of Death completely changes the way the Axe works. The weapon fires in all directions around the player and the projectiles now shoot in straight lines. It is an excellent area weapon capable of clearing a very large area around the player, at the cost of not being able to make its way upwards.
Cross

The Cross is a projectile that can pass through all enemies and that goes towards the nearest enemy, whether it is in range or not. Once the maximum distance of the Cross has been reached, the projectile returns like a boomerang until it disappears from the screen.
It is a difficult weapon to master, as it generally hits more enemies from behind the player's back rather than in front of them.
Level 1. Targets the nearest enemy, acts like a boomerang
Level 2. Damage +10
Level 3. Speed +25%; Area of effect +10%
Level 4. Projectile +1
Level 5. Damage +10
Level 6. Speed +25%; Area of effect +10%
Level 7. Projectile +1
Level 8. Damage +10

It evolves in Heaven Sword with the Clover. The Heavenly Sword works in the same way as the Cross, but in a much wider area. It pushes opponents back enormously and inflicts heavy damage. It is also capable of inflicting devastating critical hits.
King Bible

The King Bible summons a large blue book that temporarily rotates clockwise around the player and strikes enemies in its path.
In itself, the Bible is nothing special, but it works extremely well with most passives, on those that add projectiles, as well as projectile speed and duration.
It is the best shield in the game.
Level 1. Orbit around the player
Level 2. Projectile +1
Level 3. Speed +30%; Area of effect +25%
Level 4. Duration +0.5s; Damage +10
Level 5. Projectile +1
Level 6. Speed +30%; Area of effect +25%
Level 7. Duration +0.5s; Damage +10
Level 8. Projectile +1

It evolves in Unholy Vespers with the Spellbinder. The Unholy Vespers work like the Bible, but have a life span equal to their recovery time, which gives the impression that they are continuously revolving around the player without ever disappearing. They repel opponents enormously, creating a very effective protective circle around the player.
Fire Wand

The Fire Wand targets a random enemy and fires an arc of very powerful projectiles in their direction. Each projectile disappears on hitting an opponent.
It is an impossible weapon to control and very strongly discouraged at the beginning of the game, but it does heavy damage passively overall.
We do not recommend that you take it if you do not intend to upgrade it.
Level 1. Shoots a random enemy and inflicts heavy damage
Level 2. Damage +10
Level 3. Damage +10; Speed +20%
Level 4. Damage +10
Level 5. Damage +10; Speed +20%
Level 6. Damage +10
Level 7. Damage +10; Speed +20%
Level 8. Damage +10

It evolves in Hellfire with the Spinach. The Hellfire now fires meteors that can pass through enemies and walls. Its damage is colossal and the projectiles are very slow, allowing you to hit the same enemy several times. The Hellfire clears the map well and easily creates escape routes when you are surrounded.
Garlic

The Garlic creates a small area around the player that wounds all enemies within it. Enemies hit by garlic are more vulnerable to recoil and freezing.
Garlic is strong enough to kill all enemies at the start of the game, making it a good starting item. However, it needs a lot of passives and weapons that can take advantage of applied weaknesses to remain useful in the late game.
Level 1. Injures nearby enemies and reduces their recoil and freeze resistance
Level 2. Damage area +40%; Damage +2
Level 3. Recovery -0.1s; Damage +1
Level 4. Damage area +20%, Damage +1
Level 5. Recovery -0.1s; Damage +2
Level 6. Damage area +20%, Damage +1
Level 7. Recovery -0.1s; Damage +1
Level 8. Damage area +20%, Damage +1

It evolves in Soul Eater with the Pummarola. The Soul Eater now covers a wider area and sucks some of the health out of affected enemies. For every 60 health recovered (whether from Soul Eater or any other healing source), the weapon's damage increases by one, which can make it formidable when combined with the right effects.
Santa Water

The Santa Water creates a blue fire zone under the nearest enemy. The area persists for a while and wounds all enemies standing inside, until the area disappears where the enemies emerge from the flames.
If the player can throw more than 3 bottles at a time, the fire zones will be created at a good distance around the player, in a clockwise direction.
Level 1. Create damage zones
Level 2. Projectile +1; Damage area +10%
Level 3. Damage +10; Duration +0.5s
Level 4. Projectile +1; Damage area +20%
Level 5. Damage +10; Duration +0.3s
Level 6. Projectile +1; Damage area +20%
Level 7. Damage +5; Duration +0.3s
Level 8. Damage +10; Damage area +20%

It evolves in La Borra with theAttractorb. The Borra continuously creates zones of flame at a distance from the player, all around him. These flame zones are now mobile and slowly move towards the player, burning all enemies in their path. As the enemies themselves move towards the player, this allows the flames to follow the opponents and hurt them continuously.
Runetracer

The Runetracer throws a thin, extremely slow projectile in a randomly chosen direction. The projectile can pass through all enemies and bounces off the edges of the screen until it disappears.
With good control of your movements, you can manage the bounces to hit the toughest enemies several times.
Level 1. Passes through enemies and bounces back
Level 2. Damage +5; Speed +20%
Level 3. Damage +5; Duration +0.3s
Level 4. Projectile +1
Level 5. Damage +5; Speed +20%
Level 6. Damage +5; Duration +0.3s
Level 7. Projectile +1
Level 8. Duration +0.5s

It evolves in NO FUTURE with theArmor. NO FUTURE replaces Runetracer's diamonds with lasers with the same properties. These lasers create an explosion with each bounce or when the player is hit. While the damage to a single target is not incredible, the fact that the weapon lasts so long and passes through so many enemies means that it generally does more damage over time than most other weapons.
Lightning Ring

The Lightning Ring summons lightning bolts that fall from the sky and strike random enemies.
The visual effect is deceptive, as the lightning does damage over a wide area, not just where the lightning falls.
Its power becomes formidable with each level taken.
Level 1. Randomly hitting enemies
Level 2. Projectile +1
Level 3. Damage area +100%; Damage +10
Level 4. Projectile +1
Level 5. Damage area +100%; Damage +20
Level 6. Projectile +1
Level 7. Damage area +100%; Damage +20
Level 8. Projectile +1

It evolves in Thunder Loop with the Duplicator. The Thunder Loop creates a second lightning bolt where the first one fell a few seconds before. In addition, there is no longer a minimum delay between two bolts of lightning, which means that with the right items, you can create a real lightning storm on the field.
Pentagram

The Pentagram causes a gigantic glyph to appear on the screen. When the glyph breaks, all enemies and items on the screen disappear, including experience crystals and chests.
Enemies obliterated by the Pentagram have only a small chance of leaving objects behind. This chance increases with the level and the Clover.
Level 1. Erase everything.
Level 2. Recovery -10s
Level 3. 25% chance of not deleting objects
Level 4. Recovery -10s
Level 5. 45% chance of not deleting objects
Level 6. Recovery -5s
Level 7. 65% chance of not deleting objects
Level 8. Recovery -5s

It evolves in Gorgeous Moon with the Crown. The Gorgeous Moon erases all enemies, but no longer destroys objects, unlike the Pentagram. All enemies wiped by this weapon leave twice as much experience behind. Combined with the Crown's passive effect, enemies now yield 280% of experience, which is ideal for compensating for losses due to the Pentagram or for farming gold coins at the end of the game.
Peachone and Ebony Wings


The Peachone and the Ebony Wings are twin weapons that work in the same way and have the same effects when they take levels. They work individually and must be obtained separately. As such, they each take a place in the inventory
They fly around the player and fire regular bursts of projectiles, bombarding the ground around the player. The target area is represented by a circle that rotates clockwise (Peachone) and counter-clockwise (Ebony Wings) around the player.
Projectiles only do damage when they hit the ground. Area of damage bonuses increase the size of the projectiles, but not the bombardment area.
Peachone and Ebony Wings
Level 1. Bombing in a circular area.
Level 2. Projectile +1, Damage area +40%
Level 3. Projectile +1, Damage +10
Level 4. Projectile +1, Recovery -0.3s
Level 5. Projectile +1, Damage area +40%
Level 6. Projectile +1, Damage +10
Level 7. Projectile +1, Recovery -0.3s
Level 8. Projectile +1, Damage area +40%
Vandalier
Level 1. The union of the two birds
Level 2. Damage area +20%
Level 3. Recovery -0.3s
Level 4. Damage area +20%
Level 5. Recovery -0.3s
Level 6. Damage area +20%
Level 7. Recovery -0.3s
Level 8. Damage area +20%

Unlike other weapons, the Pigeon and Ebony Wings do not evolve with a passive, but only if both weapons reach the maximum level. They then merge to become the Vandalier which now only takes up one inventory slot. The Vandalier combines the attacks of both birds and can continue to level up, unlike the other evolved weapons. If you had 6 weapons before evolving the birds, you can pick up a new one once you get the Vandalier.
Phiera Der Tuphello and Eight The Sparrow


Like Peachone and the Ebony Wings, the weapons Phiera Der Tuphello and Eight The Sparrow are twin weapons that work in the same way and gain the same stats as they level up. They work individually and must be obtained separately. As such, they each take a place in the inventory
Both weapons fire four bullets each, towards the four corners of the playing area. These bullets move relatively slowly and disappear when they hit an enemy or a wall.
Each Projectile gain allows you to fire an additional bullet into the four corners of the screen, multiplying its effective damage by 4 instead of 2.
Phiera Der Tuphello and Eight The Sparrow
Level 1. Bombing in a circular area.
Level 2. Projectile +1, Damage area +40%
Level 3. Projectile +1, Damage +10
Level 4. Projectile +1, Recovery -0.3s
Level 5. Projectile +1, Damage area +40%
Level 6. Projectile +1, Damage +10
Level 7. Projectile +1, Recovery -0.3s
Level 8. Projectile +1, Damage area +40%

To evolve, Phiera Der Tuphello and Eight The Sparrow need to be levelled up, but they also need to have liabilities. They evolve in Phieraggi thanks to a Tiragisù. The two weapons now merge, bird-like, to take up only one inventory slot. Phieraggi now shoots lasers continuously that rotate around the player in a clockwise direction. These lasers hurt all enemies in their path. Unlike the birds, Phieraggi cannot continue to take levels.
Gatti Amari

Gatti Amari summons a cat to the playing area. This cat can then roam freely on the field. It attacks with its claws whenever it wants and can attack enemies as well as the player. So be very careful if it comes near you.
The cat also eats objects that are lying around, some of which give it new properties, as detailed opposite. So be careful not to let it eat objects that interest you.
If two cats cross paths, they can fight each other, creating a huge cloud of dust that hurts anyone who comes into contact with it.
Level 1. Invokes a cat that can eat objects
Level 2. Speed +20%
Level 3. Duration +1.5s
Level 4. Speed +20%
Level 5. Projectile +1
Level 6. Duration +1.5s
Level 7. Speed +20%
Level 8. Projectile +1
Meals :
Chicken : Increases the cat's attack chance and damage.
Clover : Double the speed of the cat
Horlogion : Freeze the cat for a while.
NFT : The cat explodes

It evolves in Vicious Huner with the Stone Mask. The cats are replaced by giant cat eyes that move around the screen at high speed and can bounce off the edges. The Vicious Hunger no longer does damage to the player and acts as a kind of bouncing ball that is extremely dangerous to enemies. Enemies hit have a chance to be instantly turned into gold coins when they make contact.
Song of Mana

The Song of Mana regularly throws a column of chaff above and below the player. This column follows the player's movements and wounds all enemies in contact with it once per second.
The base damage is quite good, but the area of effect of the weapon makes it difficult to use in some scenarios, especially in the library. It is one of the only weapons whose recovery time increases with level.
Level 1. Attacks all enemies vertically.
Level 2. Damage area +100%
Level 3. Recovery +0.8s; Duration +0.5s
Level 4. Damage +10; Damage area +25%
Level 5. Recovery +0.8s; Duration +0.5s
Level 6. Damage +10; Damage area +25%
Level 7. Recovery +0.8s; Duration +0.5s
Level 8. Damage +10; Damage area +25%

It evolves in Mannajja with the Skull'O'Maniac. The Mannajja propels particles around the player like sound waves. The particles can travel a maximum horizontal distance before bouncing off an invisible wall and returning to the player. The time between two pulses is rather long, but this is compensated by the fact that the particles remain on the screen for a very long time.
Shadow Pinion

The Shadow Pinion causes excavators to appear in the player's path and do damage as they disappear. These excavators hurt all the enemies that pass over them.
Excavators only pop out of the ground if the player moves. The faster the player moves, the more of them appear. This is a weapon that is mainly useful for fleeing, combined with a weapon that can fight its way through the melee.
Level 1. Generates areas of damage as it moves.
Level 2. Projectile +1
Level 3. Damage +5
Level 4. Duration +0.5
Level 5. Damage +5
Level 6. Duration +0.5
Level 7. Damage +5
Level 8. Duration +0.5

It evolves in Valkyrie Turner with the Wings. The Valkyrie Turner replaces excavators with a trail of persistent flames that do immediate damage. When the player stops moving, all the flames go in the direction they are facing. Playing with the keyboard therefore only allows the flames to be fired in 8 directions, unlike the joystick where the player is free to fire at any angle.
Clock Lancet

The Clock Lancet is a special weapon, as it does no damage and cannot evolve. As such, it is almost more of a passive object.
This weapon immobilises and neutralises all enemies in its path for 2 seconds. It shoots upwards initially, but any additional Projectile gains add a shot following the face of a clock. This means you need Projectile +12 to shoot all around the player.
Level 1. Can immobilise enemies.
Level 2. Duration +1s
Level 3. Recovery -0.5s
Level 4. Duration +1s
Level 5. Duration +1s
Level 6. Recovery -0.5s
Level 7. Duration +1s

It evolves in Infinite Corridor when combined with the Silver Ring and the Gold Ring. The Infinite Corridor allows you to immediately reach the +12 Projectile required for a turn of the Clock Lancet dial. Each time the Infinite Corridor rings the 12 o'clock bell, a zone is created around the player. This zone halves the enemy's HP.
Laurel

The Laurel is another weapon that could be used as a passive. The Laurel creates a shield around the player that absorbs the first damage the player takes and makes him temporarily invincible. The shield reappears 10 seconds after use.
This item is very helpful and prevents you from being caught by surprise. It is also very useful for killing Death at the end of the time limit.
Level 1. Protects against damage.
Level 2. Recovery -0.5s; Invincibility +0.2s
Level 3. Recovery -0.5s; Invincibility +0.2s
Level 4. Can take 2 damage
Level 5. Recovery -0.5s; Invincibility +0.2s
Level 6. Recovery -0.5s; Invincibility +0.2s
Level 7. Can take 3 damage

It evolves in Crimson Shround when combined with the Metaglio Left and Metaglio Right. As long as the player does not take damage, the cloak charges. When the player takes a damage, he becomes immortal and consumes the charge to send the damage back to the enemy. The longer the cloak has been charging, the more damage is returned. In addition, the damage taken by the player cannot exceed 10PV per hit.
Vento Sacro

The Vento Sacro causes several horizontal slashes in front of your character. This will cause all enemies in the area to take damage.
This weapon has a rather interesting feature. Damage dealt increases as you move on the map. Thus, by walking 1,000,000 units, you will gain +5 damage. In total, the object can gain a +40 damage bonus after walking 8,000,000 units.
Level 1. Tap harder in continuous motion.
Level 2. Damage +1
Level 3. Damage area +20%; +1 Projectile
Level 4. Damage +1
Level 5. Damage area +20%; +1 Projectile
Level 6. Damage +1
Level 7. Damage area +20%; +1 Projectile
Level 8. Damage +1

When it reaches level 8, it can evolve into a Fuwalafuwaloowith the Bloody Tear. In the same way as the Vento Sacro, this item produces several horizontal slashes, but also a circle of slashes around your hero. In this way, all creatures that come into contact with this circle take damage.
Bone

The Bone allows you to fire a projectile that bounces off enemies and walls. The bone is fired in a random direction.
It is an extremely powerful weapon once at maximum level, but has no upgrade. Bones benefit greatly from the bonuses of projectile duration and speed, as they allow it to hit many more targets.
This weapon does not evolve.
Level 1. Throw a bone.
Level 2. Duration +0.2s; Damage area +20%
Level 3. Damage +20; Projectile +1
Level 4. Projectile speed +50%, Damage area +20%
Level 5. Damage +20; Projectile +1
Level 6. Duration +0.2s
Level 7. Damage +20
Level 8. Duration +0.2s; Projectile speed +50%
Cherry Bomb

The Cherry Bomb launches a circular projectile in a straight line. This projectile bounces off enemies, the edges of the screen and any obstacles encountered. This allows you to hit several targets in succession. The weapon is really interesting when you are surrounded, and many enemies are clustered together, as the projectile can explode to inflict more damage as a 'bomb'. Your luck level affects this explosion rate.
The Cherry Bomb will therefore be more effective the more projectiles you have and the higher your Luck level.
This weapon does not evolve.
Level 1. Throws a projectile that can explode
Level 2. Damage area +25%; Speed +30%
Level 3. Chance to explode: 50%
Level 4. Projectile +1
Level 5. Damage area +25%; Damage +5
Level 6. Chance to explode: 60%
Level 7. Damage area +25%; Speed +30%
Level 8. Damage area +25%; Damage +5
Carréllo

The Carréllo allows you to pull a mechanical cart that moves horizontally. The wheels of the cart release sparks that fly towards the player and do damage to opponents. The cart bounces off the walls and edges of the screen.
The Projectile stat does not increase the number of carts fired, but affects the number of bounces the cart can make before disappearing in an explosion. The explosion also injures opponents.
This weapon does not evolve.
Level 1. Throw a cart.
Level 2. Damage area +20%;
Level 3. Damage +30; Recovery -0.3s
Level 4. Projectile speed+50%
Level 5. Damage +30; Recovery -0.3s
Level 6. Damage area +20%;
Level 7. Damage +30; Recovery -0.3s
Level 8. Projectile speed +50%
Celestial Dusting

The Celestial Dusting allows you to throw flowers in your path. The flowers travel in a straight line behind you as you move. The flowers pierce all enemies until they hit a wall or reach their maximum duration. At that point, the flower explodes into multiple petals that leave in an X shape. Your character's movement speed affects the time it takes to create the flowers.
If you are standing still when a flower is thrown, the flower will stay still where you are.
This weapon does not evolve.
Level 1. Throw a flower that explodes.
Level 2. Duration +1.0s
Level 3. Projectile speed +30%
Level 4. Damage +5
Level 5. Projectile speed +30%
Level 6. Projectile +1
Level 7. Projectile speed +30%
Level 8. Killing an enemy can drop a heart
La Robba

The Robba drops various projectiles from the top of the screen. The projectiles fall and bounce off the enemies and cause damage until they disappear at the bottom of the screen.
This weapon works particularly well on vertical maps, especially when you are heading upwards.
This weapon does not evolve.
Level 1. Drops stuff from the ceiling.
Level 2. Projectile +1; Duration +0.3s
Level 3. Damage +10
Level 4. Projectile +1; Duration +0.3s
Level 5. Damage +10; Projectile speed +30%
Level 6. Projectile +1; Duration +0.3s
Level 7. Damage +10
Level 8. Projectile +1; Duration +0.3s
Candybox

The Candybox has no level. At the beginning of the game, it will allow you to select the weapon you wish to use from the list of all those available, and already unlocked. If you get it during the game, it will work in the same way. However, you will be limited in your choice: only a non-owned weapon can be selected.
Bracelet

The Bracelet fires clouds of three sparks. The clouds target randomly selected enemies on the screen, making their trajectories and directions difficult to predict.
The Bracelet is the only weapon that has only 6 levels of evolution.
Level 1. Shoots 3 projectiles at random enemies
Level 2. Damage +10
Level 3. Crossing +1 enemy
Level 4. Projectile +1; Damage area +10%
Level 5. Crossing +1 enemy
Level 6. Damage +10

This weapon can evolve twice. With a second Bracelet, you will get the Bi-Bracelet. With a third, you will acquire the Tri-Bracelet. In both cases, the weapon continues to fire clouds of sparks randomly at enemies.
Victory Sword

The Victory Sword creates a series of slashes on the nearest enemies. During a counter-attack, this weapon will allow you to inflict six slashes, scattered all around your character.
When you unlock level 8, you gain access to critical hits, as well as finishers. Every five cuts, you land a large, vertical blow that covers a large area.
Level 1. Shoots 3 projectiles at random enemies
Level 2. Projectile +1
Level 3. Damage +5; Damage area +20%
Level 4. Projectile +1
Level 5. Damage +10; Damage area +20%
Level 6. Projectile +1
Level 7. Damage +10; Damage area +20%
Level 8. Allows critical hits and finishers
Level 9. Damage +10
Level 10. Cooldown reduced by 0.3s
Level 11. Cooldown reduced by 0.3s
Level 12. Cooldown reduced by 0.3s

It evolves in Sole Solution when combined with Torrona's Box. When obtained, this evolution does not replace the Victory Sword. Nor does it take up any slots in your game inventory, as it is acquired as a passive item. Before the attack, the Sole Solution generates sparks from your character. This weapon then summons a swirling galaxy, which deals damage to everything on the screen until it disappears.
Flames of Misspell

The Flames of Misspell generate a burst of flame in the direction you are moving.
This last point is interesting, but can quickly be limiting, if you have enemies on your tail. It will be necessary to collect other equipment such as the Whip or the Holy Bibble.
Also, you can combine it with a Duplicator. The more flames you have, the more damage you can do with this weapon.
Level 1. Shoots 3 projectiles at random enemies
Level 2. Speed +25%
Level 3. Damage +10
Level 4. Range +50%; Cooldown reduced by 0.5s
Level 5. Speed +25%
Level 6. Damage +10
Level 7. Range +50%; Cooldown reduced by 0.5s
Level 8. Cooldown reduced by 0.5s

If you manage to get the Flames of Misspell to level 8, as well as Torrona's Box at level 9, you can acquire the evolution called Ashes of Musspell. This is a more powerful version of the flames. Moreover, it does not have the same handicap of shooting only forward, since grey flames are also projected backwards. In addition, every time you eliminate 5000 enemiesThe damage of the weapon increases by 1.