The Copenhagen Masters 2 meta - VCT 2022
The second international LAN of the year, the Copenhagen Masters 2, ended with FunPlus Phoenix's well-deserved victory. It is now time to look at the meta of this competition. In this article, we'll look at a few things, including Agent pick rates and map selection.
Evolution of the selection of Agents
At the end of the Reykjavik Masters, we had studied the evolution of the meta, since the Valorant Champions. This time, we were interested in the variations of the pick rates, between the two Masters of the year. During the first LAN, the meta had evolved quite a bit. Again, many changes have occurred Some iconic characters disappear, while others make striking appearances.
Preferred Agents during the Masters
For the first time in a long time, the TOP1 Agents change. Farewell Jett, "bonjour" Chamber. The sharpshooter had established himself as a useful and interesting character at the Reykjavik Masters, and continued his meteoric rise in this second competition. His pick rate went from 44.2% at 76.5%, and this despite the nerves suffered during patch 4.09. Chamber seems to be becoming a must-have, as Jett has been for a long time. We already noted this in the previous analysis, but this Agent is very interesting economically, as well as being versatile: professional players easily take advantage of his ultimate to buy a weapon for a teammate, whose funds are limited. It is therefore not surprising that it remains at the top level.
The other leading agent on the podium also disappears: Sova leaves second place to Raze. Raze's return to competition is not new, and there was already a resurgence of popularity between the Valorant Champions 2021 and the Reykjavik Masters, when she went from from 20% to 28% of pick rate. The difference is that this time, Raze was present in more than one game out of two (53.8% of pick rate). This is the only entry that was really integrated in the compositions of this Masters. It is possible that this observation is linked to the fact that certain cards were played more than in Reykjavik. On these maps, such as Fracture and Bind, the Agent excels and takes advantage of heights to dart around thanks to satchels. She also appears useful for securing corners or retrieving information with her Boombot.
Absent from the Reykjavik Masters, Fade was making her first steps in official competition at this second LAN. And what a start! The Agent has been selected in more than 50% parties (51.5% pick rate to be precise), putting her in third place. As a reminder, this character has been integrated into the game, to give another possibility to get information about enemies, different from the Sova solution. As we will see below, the professional players were very appreciative of this idea. The interest in Fade, compared to Sova, can be explained by her versatility and flexibility. Where Sova's arrows only to detect opponents, the Fade's Haunt offers the possibility to use the Prawler in addition, to further hinder them. Furthermore, the nerfs that were inflicted on Sova are most likely the reason why this agent was successful in her first tournament.
The least played agents
It's a first for Cypher, who is one of the least popular agents. We already felt a lack of interest in this character during the Reykjavik Masters, with a pick rate down from 27.5% at 12.5% since the Valorant Champions. The Agent has only been played on 3 maps in this new tournament. As a result, Cypher's stats drop even further, to 2.3%. This setback is not a coincidence. Knowing that the Agent represents a financial drain, professional teams have turned to other, more profitable Presidia and more impactful, even in Attack, such as Viper or Chamber.
If Reyna was already not very present in Reykjavik, her situation has worsened in Copenhagen. Selected on 5 maps during the first LAN, she simply disappears from the compositions on this second competition. This can easily be explained by the interest players had in Fade, Breach, Omen and KAYO. All of these agents have the ability to hinder enemies, as Reyna does with the Oeillade, but are also more versatile. This makes them more interesting and easier to integrate into team executions, compared to Reyna.
You are probably not surprised to find Phoenix at the bottom of the ranking. Like Reyna, he was totally absent from the Masters 2 in Copenhagen. At present, professional players prefer Raze to enter the site. Her area damage and the ease of use of her grenades probably explain why she is more popular than Phoenix. However, it is not impossible to see Phoenix coming to Valorant Champions. If no rework is released today, the last buffs of the Agent (patch 5.01) make him rather interesting to play, but during the Masters, players were not yet on this update.
The most significant developments
Jett dominated the meta for a very long time and had become an indispensable agent in almost all high-level compositions. At the Valorant Champions, her pick rate was close to 82%. Despite a drop during the Reykjavik Masters, the Kunai Agent was played on 78 maps in total. This time, the story is quite different. With only 23 maps played and a pick rate of 17.4%, Jett reaches her lowest level of selection in official competition.
Following the last Masters, the developers deployed patch 4.08, in which it underwent an important nerf. The latter may explain, in part, why she is less attractive to the pros. The other explanation is obviously Chamber's dominance. During matches, the pros prefer to rely more on his teleportation in case they need to flee. Its range is more interesting, he is not limited in time and can be reused several times during the game. On the other hand, when it is necessary to return to the site, the top rosters are now looking at Raze. As well as being able to get in quickly, she can do a lot of damage. Admittedly, Jett had the advantage of breaking lines of sight with her smoke; however, since Brimstone, Omen and Viper are regularly included in the compositions, this problem is solved. Jett is therefore no longer a necessity.
The second most important development of the Copenhagen Masters 2 is that of Sova. Like Jett, the archer has long been at the top of the list. Now he is losing his second place: his selection percentage has dropped drastically from 49% to 18.9%. If there were doubts about Jett's future, Sova's was rather predictable. The patch 4.08 dealt him a fatal blow. Not only was the damage from his arrows reduced, but also his Owl Drone has suffered significant nerfs. The decrease of its usage time has put into question many executions, since the timings did not match anymore. Fade's dramatic entry into the meta did not help either.
Regarding the winning percentages
The study of the percentage of victory of the Agents is delicate. It must be taken into account that both teams can play the same agent at the same time. As a result, the ratio generally tends to be balanced. This was also the case at the Masters 2 in Copenhagen. However, a few agents stood out. In particular, we note that Cypher has allowed 100% of victory to the players who have chosen it. Also, Omen and Sova have more than 60% of victory. On the other hand, some agents do not appear to be performing so well, such as Yoru and his 25% of victory.
When analysing the Defense/Attack win rate, it quickly becomes apparent that it is at equilibrium for almost all Agents in the game. However, the game is not yet in balance, Cypher is more successful in Defense, 74.4%, than in Attack, 44.8%. This fact is not really surprising. The agent's kit is easier to use, and more relevant, when it comes to defending a site than to storming one. The opposite is true for Neon. In Attack, her win rate is 54.4%, for only 37.1% in Defense. Again, these statistics are not particularly surprising. Neon is an aggressive character who shows her full potential when the team is trying to take over a site. On defense, she can sometimes make a difference, but with difficulty.
The rest of this section deals with the percentage of wins per agent between Reykjavik and Copenhagen. We have noted some important changes:
|Agent||Victory rate in Copenhagen||Number of cards played||Victory rate in Reykjavik||Number of cards played|
There are two likely reasons for the decline in the win rate of Chamber. At the time of the Reykjavik Masters, the Agent was in its infancy and teams were still learning about him. The players who used it could still enjoy a form of naivety around the Agent, which is no longer the case today. Since the first LAN, the teams have largely taken over Chamber. The other reason for the drop in the win rate is that the Agent was nerfed during the patch 4.09. With one less trademark charge, teams had less information and one less troublesome spell, which reduced the Agent's performance somewhat. However, it should be noted that Chamber was played twice as much as in the previous tournament. This could also be a logical explanation for the observed decrease: the more it is played, the more possibilities there are for it to be on the losing team's side.
As for Sova, it is easy to imagine that teams practised less with the Agent as a result of the nerf he suffered. As a result, those who chose to keep him in their line-up enjoyed a slight advantage, which allowed them to win games. However, this explanation should be taken with a grain of salt. If more players had selected Sova in this Masters, it is possible that the percentages between the two LANs would have been similar.
At the previous Masters, Neon was still a character recent in Valorant. It is possible that the high win rate in Reykjavik was related to a lack of data on how to use Neon in competition. Now that teams have had the opportunity to see it in action, they have probably figured out how to better counter her, and thus limit its positive impact in games.
Regarding Yoru and Cypher, in both cases, the agents were not played on a sufficiently large number of maps in Copenhagen to be able to make a meaningful analysis.
About the maps of the current meta
Not only has the selection of Agents changed during this Masters, but also the choice of maps has changed. The teams competed on a total of 66 maps. With 13 appearances each, these are Fracture and Bind which were favoured. These two maps were among the least selected in the last competition (8 and 6 selections respectively). Ascent therefore loses its first place, but remains among the favourites, as it was selected 11 times (compared to 12 previously), as well as Haven. Breeze is still not finding real success with professional teams, as it has only been played only 5 times throughout the Copenhagen Masters. The small setback from Split, 7 appearances compared to 10 in the last tournament, could be explained by the fact that it is removed from the map-pool. Teams may have chosen to focus on maps that remain in the competition, in order to prepare them more for the Valorant Champions and the LCQ. The map that completely loses the interest of the pro teams is Icebox. With only 6 selections, she is appeared half as much as in Reykjavik.
If we look at the percentage of victories on the different maps, we can see that it is globally similar, and in balance. Only Split stands out a little bit, this is because Defense seems to be more interesting than Attack: 56.29% of wins against 43.71%. This was already the case in Reykjavik.
The notable change between the two competitions appears on Fracture. In the first LAN of the year, forwards won more rounds than defenders, with 60.27% of victory against 39.73%. Today, this trend has been reduced: the Attack's winning percentage has dropped to 55.06%, and that of Defense has risen to 44.94%. This variation can potentially be explained by a better implementation of Chamber in the compositions, which is formidable on this map.
The next stage of the Valorant Champions Tour 2022 will be the last one: it is simply the Valorant Champions. Find all the information about this final tournament via the following link.