The differences between Valorant and CS:GO
As everyone knows, VALORANT and CS:GO are games that are very similar in gameplay. However, there are differences, some obvious and some subtle. We tell you more in this article.
Valorant is based on different characters
One of the first differences between Valorant and Counter-Strike is quite important and concerns the characters. Unlike CS:GO where players play as identical avatars (unless they invest in skins) with no names, personalities or abilities, Valorant offers players the possibility to select the Agent of their choice from the 18 currently available.
Each Agent has a unique physique, history and abilities that will have a direct impact on the gameplay. Just like in CS, some agents have relatively classic abilities, such as molotovs, but many have powers that are out of the ordinary. For example, Yoru can turn invisible, Skye can summon a tiger and Phoenix can shoot fireballs.
Depending on abilities, synergies can be created between agents. This allows players to adapt their gameplay and strategies in-game according to the composition of their team. There are many different combinations of agents, but this will change with updates and the meta.
Maps with original mechanics
Beyond the fact that the maps are obviously not all the same in both FPSs, the maps in Valorant all have unique gameplay mechanics.
On Haven, players have to deal with 3 explosion sites, instead of the traditional 2. On Icebox, there are numerous zip lines to gain height or cross the combat zones. Fracture places attackers around defenders. Ascent has armoured doors that players can manipulate or destroy. And so on.
This diversity forces teams to adapt their playing styles and strategies according to the playing area.
Valorant maps also tend to be smaller and narrower than CS:GO maps. There are fewer open spaces to exchange fire. Coupled with the fact that games are played over a maximum of 24 rounds on Valorant rather than 30 on CS, the games are more intense and dynamic on Riot Games' FPS.
This being said, CS proposes to play on player-created maps, which is not possible in Valorant.
A more fantastic aesthetic
Counter-Strike has a very realistic approach to its world, so much so that it affects its reputation and aura with the general public. It is, however, a game where a team of terrorists must place a bomb and kill the anti-terrorists, each equipped with weapons based on real existing models. These include the Desert-Eagle, the P90 and the SSG 08.
Valorant offers a much lighter, more colourful and fantastic universe. It's more about attackers and defenders, like in sports. The attackers are responsible for setting up or disarming a spike, a device that simply teleports matter. And you'll be fighting with a Vandal, a Phantom or an Odin. In case it wasn't obvious from the agents' powers or the weapon skins, Valorant doesn't try to imitate reality.
Higher esport potential
The Counter Strike majors are still one of the biggest sports events of the year, but this is due to their age as well as their rarity. The CS:GO scene is indeed very closed and few players can make a living out of it.
As a result of Riot Games, the Valorant esport scene has grown and expanded very quickly. From national circuits like the VRL to Valorant Champions, there are already many different circuits, at all levels of competition. Open tournaments regularly allow the best Valorant talents to make a name for themselves and climb the ladder. For spectators, it is also the assurance of being able to follow their favourite teams in regular matches.
But the real potential of Valorant lies in the points made earlier. With so many different agents and maps, Valorant has a greater strategic richness than CS:GO, which guarantees an ever-changing spectacle. Valorant is also regularly updated with new content. Indeed, a new patch is deployed every fortnight, bringing with it new gameplay, balancing and, every two months, a new Agent or a new map. This way, the meta changes regularly and allows for a gameplay that is constantly renewed , with different strategies. Riot Games' FPS therefore tends to be less stagnant than Valve's.
The more minor differences
On the defusing side
As for the explosive device planted by the attackers, you must defuse it no matter what if you want to win the round. Please note that in CS:GO, if you start defusing the bomb, you cannot stop, otherwise the defusing gauge will start from zero when you start again. In Valorant, the gauge is split in two by a marker and if you stop after passing this marker, you will resume defusing at half the gauge.
Changing buy phases
In both games, teams go through a buying phase before starting each round. This lasts about 1.5 minutes and allows players to equip themselves properly (or not, depending on the credits they have). First of all, in CS:GO, you can buy items to protect yourself during the game, such as helmets and body armour. You can also equip yourself with an item that will allow you to defuse the bomb in 5 seconds instead of 10. These items do not exist in Valorant and you will have to rely solely on your skill, your abilities and your mates to survive.
In order to buy items and weapons, you have a certain amount of credits at your disposal. While in CS:GO you have no information about the financial resources of your opponents, this is not the case in Valorant where you are clearly told how much money each player has in his possession. This can allow you to strategise by having a more or less accurate idea of what weapons your enemies will be able to buy for the next round.
You should also be aware that if you make a mistake when buying a weapon in Valorant, you can cancel the purchase, which is not the case in CS:GO. Also, in both games, your teammates can buy a weapon for you if you don't have enough money. However, in CS you have to make this request verbally, whereas in Valorant you can directly indicate the weapon you want in the purchase menu.
Finally, the area of the map accessible during the buy zone is much larger in Valorant than in CS:GO, allowing players to start the game much faster once the buy phase is over, making the game more dynamic.