Guide: Master Sova, tips, tricks and advices
Sova is one of Valorant basic Agent. As an Initiator, he has abilities that allow him to analyse a situation before starting a fight.
What makes Sova special is that he can reach opponents without endangering himself. He is a character suitable for beginners and it’s easy to be useful when you play him.
Before anything else, we advise you to familiarise yourself with Sova's abilities.
Using Sova's abilities
Sova is a skillful archer, which shows through his abilities. Three of them are used with a bow with different ammunition.
You’ll master Sova by managing three factors: strength, angle and number of rebounds. The more bounces you add, the more usually inaccessible areas you can reach, but the more complicated it is to deal with other factors. You can also shoot your arrows upwards by gauging the strength to make them fall behind enemies.
If you want to make Sova your Agent of Choice, we strongly recommend that you practice in custom games. First, look for Spike sites, especially the nooks and crannies where the defenders usually hide.
150 Credits - 2 Uses per round
The control of arrows and their rebounds is all the more useful in the case of theShock Dart. This arrow inflicts area damage in the form of a sphere. The closer the enemy is to the centre, the greater the damage done. This spell can even eliminate an opponent in a single blow, as long as they have less than 75 health points left. The Electro Arrow is also a good way to dislodge opponents lurking in nooks and crannies, such as the recess in the long corridor of Site C on Haven.
In addition, when the Spike is planted, it is a good tool to defend it. This allows you to hit enemies on your own, with the right timing. You can also shoot both arrows upwards, over the Spike, and wait for them to fall back down to inflict damage on the player trying to disarm it. When this arrow shot is successful, it is usually rewarding, even if you have already fallen in battle.
Available automatically at the beginning of the round - Recharges after 40s
The Recon Bolt is easier to use effectively, but still requires some practice. Note immediately that this arrow is very fragile, as only one opponent's bullet is needed to destroy it.
Only use it if you suspect the presence of an opponent or to check for enemies on a site. With this last information, you can initiate a rush with your allies. It can also be clever to throw the arrow at a site, to make your opponents think that you will come there if the way is clearIn reality, your team goes after the other point. In reality, your team goes after the other point.
The arrow emits several pulses which only reveal the position of the opponents at the time of the pulse. Your enemies may well have moved between pulses, so don't assume that an enemy behind cover will still be behind cover when you attack. Most of them will even react to the first pulse, so we recommend waiting until the second or third pulse to determine if your enemies are static or moving.
This arrow is extremely useful for gathering information throughout the game, even when the spike is planted. While lurking in a corner, simply throw your Recon Arrow near the Spike. By doing so, you will delay your opponent from trying to disarm it, as he will not dare to show himself, or you will force him to stop the deactivation and take cover. Conversely, you can easily use this arrow to look for hidden opponents, ready to pick you off when you start a deactivation.
400 Credits - 1 Use per round
At first glance, the Drone Rapace may look like an inferior version of the Recon Arrow. It is rather slow, complex to handle and fragile, but it allows you to see different things, like devices and traps. Its field of view is wider than the area of effect of the arrow. With patch 4.08The Rapace Drone has suffered some nerves that make it even more difficult to use properly.
In addition, this drone has darts. If you manage to hit an enemy with one of these, it will be marked, and thus visible even through walls intermittently for a short time. This is another good way of defending the spike once it has been placed.
Even if you can't see an opponent before he destroys your drone, you can rely on the sounds of his weapon to estimate his position.
Hunter's Fury, Sova's Ultimate
Sova's Ultimate skill consists of three super-charged arrows that pierce walls instantly. These shots are powerful, but one arrow is not enough to kill an opponent who has all his life points. Enemies close to an arrow's path are revealed to your entire team, allowing you to attempt to eliminate them with a new arrow. This skill is perfect for killing an opponent who tries to set or disarm a Spike. It also works well with your Recognition Arrow.
Be careful, launch Hunter’s Fury only when you’re ready to fire. You will only have a handful of seconds to use your three bursts. The time allowed to adjust between two shots is very short.
Playing Sova in Attack
As you understood, Sova’s role in attack is to gather as much information as possible about the position of defending opponents. It’s much more interesting to use the different arrows to analyse the explosion sites than to inspect a corridor.
If you spot opponents, notify your teammates immediately. It’s important that everyone is up to date to make your assaults more effective. A Recon Bolt that doesn’t detect anyone is not necessarily a failed arrow. Knowing that no opponent is in an area is a very useful information.
Playing Sova in Defense
Sova is just as useful in defense, but he requires a little more timing. Only use your arrows when you suspect there are opponents in a hallway or a site entrance (pay close attention to footsteps).
It’s during this phase that Shock Bolt will be the most useful, excellent in corridors. You can try to hit your opponents by maximising rebounds as well as firing your arrow directly at the ground in narrow passages.
Few tips and tricks:
- The arrows of Hunter's Fury don’t need to be tensioned and loaded, unlike the others. When you click, the arrow is fired no matter what.