Guide: Master Phoenix, tips, tricks and advices

Phoenix is one of the Agent available right at the start in Valorant. This Initiator brings happiness to solo players, the former specialising in duels. If he usually dies the quickest, it’s not without taking away one or two opponents in his fall.

Before anything else, we advise you to familiarise yourself with Phoenix's abilities.

Using Phoenix's abilities

Phoenix is a bit like Viper: very efficient, but at the expense of his allies. His abilities make no distinction between friends and foes, which makes him difficult to associate with other Agents. But when Viper gameplay is more defensive, Phoenix gameplay is rather offensive.

The burning hands skill can deal damage to enemies or heal Phoenix.

Hot Hands is a devilishly effective ability. The carpet of flame it leaves behind can kill a player in a matter of seconds. Beware of its relatively limited range (the spell automatically falls to the ground a few seconds after being cast). This ability will therefore be the perfect ally to prevent opponents from disarming the Spike during the last few seconds.

Note that Phoenix is not affected by his own flames. Better still, they heal him. Forcing a fight in a restricted area lined with flames is therefore to his advantage.

Treat yourself with Burning Hands.

The wall of flames can cut off the view of opponents.

Blaze can help you isolate an opponent by trapping them behind a wall of fire before throwing your Burning Hand at them. Its other use will of course be to mask the visibility and zonk your opponents. This wall will be useful to facilitate the installation of the Spike, as well as to slow down enemies who would rush to a site to plant it. It is rare that they will try to cross your wall of flames. They can't use it as protection to peek without burning. So a wall will be more of a deterrent than anything else.

In addition, you can control the direction of the wall and give it a certain curvature, to further hinder the opposing team.

Give the desired curvature to make the wall as effective as possible.

As with Burning Hand, the flames from Blaze heal Phoenix. You can therefore keep these skills in order to recover health points after a fight.

Thanks to the curveball, you can blind several enemies simultaneously.

Finally, Curve Ball is Phoenix’s main tool to kill. Depending on the click (left or right), you will be able to detonate almost instantly a flashbang on your left or on your right. Be careful, it’s not possible to throw it straight ahead, which means you can only use it in curves and corners. If there is no wall separating you from the ability, it will blind you too, even if you turn your back on it and don’t look directly at it.

Be careful not to blind your team when throwing a flash.

It’s a pure initiation tool to be used before starting an attack. The enemy’s blindness time is quite substantial. Properly used, you will be able to kill an enemy without much harm when you tumble into a room.

Run It Back, Phoenix's Ultimate

Phoenix's Ultimate gives you an extra chance to make kills.

Run It Back is Phoenix ultimate ability. It allows him to leave a mark on the ground, like a kind of backup point. If Phoenix is killed within seconds of using Run It Back, his body disappears in flames and he reappears at the mark’s location.

The duration of Revanche is quite short. If you don't get killed, you will be teleported to your mark at the end of it. Be careful, an enemy who finds your mark will know that you will eventually reappear on it somehow. He can then kill you without you being able to defend yourself. Be careful where you put it.

We don’t recommend using Run It Back if you still have Curveball. Curveball should already provide some security during the attack. Run It Back will protect you for another attack.

Also, you can use this ultimate to pick up the Spike without taking any risk. Even if you are shot during this period, you will come back with the Spike in hand if you have had time to recover it.

Revenge can also be a good way to attack a remote area, without physically moving there. On Bind, you can use teleporters after equipping your ultimate. By doing so, you can take enemies in the back and stop a rush. If you die, you will come back out of the fight. Be careful though, if your enemies are still numerous, there might be one waiting for you to reappear, as mentioned above.

Playing Phoenix in Attack

Phoenix is excellent in Attack. He takes advantage of Curveball to take one or two kills at the start of the game as well as Blazer to hide his and his allies movements. He’s not particularly comfortable planting and controlling the Spike, but he is able to chase and kill enemies after the first assault.

If your allies manage to plant the Spike, use Hot Hands around it to prevent enemies from defusing it.

Playing Phoenix in Defense

Phoenix isn’t played differently in Defense and in Attack. Above all, he takes the role of an assassin who must, when he can, bypass the opposing team to eliminate them from behind.

If bypassing isn’t an option, Hot Hands and Blaze will be very effective to slow the opponents’ progression. Try cutting a group of enemies in half with Blaze to split their strengths.

Few things to know:

  • Hot Hands has a limited flight time and will always fall 2 seconds after being used, regardless of the angle or number of bounces.
  • You can slightly influence the trajectory of Curveball by moving your head in the desired direction.
  • In the same vein, it is possible to add a curvature to the wall of flames by moving the head.