Guide: Master Omen, tips, tricks and advices
Omen is one of the Agent you have to unlock in Valorant. This Controller manipulates shadows to move without being seen and frighten opponents.
He is one of the hardest Agent to master, but with strong potential. Omen is as effective in attack as in defense as long as you know how to use his unique abilities with precision.
Before anything else, we advise you to familiarise yourself with Omen's abilities.
Using Omen's abilities well
Shrouded Step
100 Credits - 2 Uses per round

Shrouded Step is a particularly useful skill as mobility is something of a rarity in Valorant. Its most basic use will be to teleport you from one shelter to another. You can also use it to reach high places in the manner of Jett. For example, Voie des Ombres can be used to position yourself on the tube leading to the kitchen on Icebox. On this location you have a 360° view. In this position you can stop players in the middle of a rotation, either towards site A or site B.

It is also not absurd to use it to go through a windowClimbing can sometimes be difficult or impossible and leave you vulnerable. This is particularly the case at the Site A window on Haven.
In the event of an emergency or an opponent's rush, you can activate this skill in order to disrupt opponents who may be on your tail. By using teleportation to your current position, you can fake a movement and force your enemies to advance with caution and watch for angles where you might be hidden from now on. With good timing, you get an opportunity to make one or more kills easily.
Finally, by combining this spell with the use of Dark Veil, you have the ability to teleport behind or near your enemies without being detected. This can be particularly useful in the early rounds: just buy a shorty, a bucky or a judge. Once you are in your orb, be ready to pick off the opposing team if they decide to advance anyway.
Just keep in mind thatOmen temporarily de-equips his weapon when he uses his teleportation. Do not teleport directly onto an enemy. The skill is also quite loud and your enemies will know if you have teleported near them.
Paranoia
300 Credits - 1 Use per round

The projectile created by Paranoia greatly limits the field of vision of affected opponents. The skill progresses rather slowly, which means that opponents will see it coming if you try to use it directly against them. Take advantage of its ability to walk through walls to surprise opponents. You can check the progress of your shot on the minimap so you can attack at the same time as your opponent is blinded.

Dark Cover
150 Credits - 2 Uses - Automatic reload after 30 seconds

Dark Cover can be used in two different ways. It is possible to cast a slow orb in much the same way as Paranoia, directly through obstacles. All you have to do is press R by default when the spell is equipped. With this method, you can still see what's going on in front of you, but you're not very precise in your distance placement. It is therefore preferred in close combat. Omen also has the ability to place his orbs very precisely at short and long range via the second technique. It gives you the possibility to enter another world, in which you see the map accurately and in 3D.
The projectile slowness is more practical than crippling. Since you can launch your Dark Cover from a very long distance and through walls, it gives you time to get around obstacles and reach its area of effect without being disarmed. Ideally, you should enter a room just as your Dark Cover spreads out.
From The Shadows, Omen's Ultimate

From The Shadows is Omen's ultimate ability. It will require 7 ultimate points to be available. It is nothing less than a teleportation that allows you to appear anywhere on the map. Of course, there are a few strings attached. The first one is the channeling time of a few seconds that immobilizes you and makes you vulnerable to your starting point. The second is that a shadow of Omen appears during the channeling at the finish point. Your opponents can destroy it to prevent your teleportation. Finally, the skill is making a lot of noise and your opponents will immediately know if you have teleported around them.
This skill cannot therefore be easily used for surprise attacks, unless you take advantage of the panic and hubbub it causes among your opponents to make your teammates launch an assault. As a general rule, Since the Shadows will be used primarily for bring reinforcements from one side of the map to the other or recover the spike. Indeed, if you know the exact position of this one, you can use your ultimate to teleport on it. When it is done, you just have to cancel the spell.
Another significant effect of Omen's ultimate : It blurs the mini-map for a few secondsThe time of its use. Ideal for surprising opponents with strategies that exploit this brief period of blur.
Playing Omen in Attack
When Attacking, Omen can easily move from one cover to another thanks to Shrouded Step. It allows him to get a different point of view unanticipated by opponents. It’s also easier to put your abilities, as long as your opponents are stationary in defense. Throwing Paranoia or Dark Cover through walls so they’re not detected can be a good initiation.
Playing Omen in Defense
Omen is also a good defender. His Dark Cover allows him to throw a visual obstacle at a good distance without having to leave his cover. He can even put a smoke from one site to another to help his allies. Thanks to Shrouded Step, he is also able to bypass attackers to kill them in the back.
Few tips and tricks:
- Unlike other smoke bombs, Dark Cover literally acts like a veil rather than a smoke. The players inside it can see everything around them but can’t see outside the sphere.