Valorant and competitive FPS Glossary
If you are new to the world of competition, or just new to FPS, it’s possible that the vocabulary used by Valorant players is sometimes unknown to you. There are many genre-specific terms, inherited from the Counter-Strike era, and understanding each one of them will allow you to follow a Valorant tournament, but also to be more effective in teamplay.
We have separated the different terms in several questions. We recommend that you read them all at least once to familiarise yourself with this vocabulary.
Asking your allies to join you so they can help you in an unfavorable situation, usually to regain the numerical advantage.
Staying in a certain position without moving to wait for the opponent.
Playing a round with a minimum of equipment in order to save money for the next rounds.
Do an execute
Executing the chosen strategy on a site. The team, which was silent, executes the strategy at that moment by firing spells to enter like a shot on a site.
Buying the best possible equipment according to their current money, even if the economic situation of the team is not favorable.
Buying the best equipment possible, in terms of weapons, armor and abilities.
Hiding behind an obstacle or in the environment in order to wait for opponents, generally to surprise them or to take information.
The opportunity to enter a zone, whether it is created by an ability or the death of an opponent.
Taking back control of a given area, usually a spike/bomb point.
Moving from one point on the map to another where you would be more useful.
Entering a given area very quickly, coordinated with your allies, in order to surprise your opponents.
Attempt to stay alive at the end of a round in order to conserve equipment for the next round.
Entering an area very slowly, relying on the impatience or mistakes of opponents to punish them.
A very long-range Counter-Strike weapon, which generally kills with a single bullet. Refers to the Operator in Valorant.
An armor that allows you to take more damage before falling.
An explosive device that Attackers must place on an explosion site to win a round.
Killing an opponent trying to escape, usually after planting the Spike or before it explodes.
Aiming at the head, usually killing the player instantly.
Killing an opponent in one shot or one hit.
Start shooting while peeking, anticipating the position of an opponent.
Shooting without interruption, despite the recoil of the weapons and the loss of precision.
Making a projectile bounce like a grenade or an arrow against a wall in order to target certain places without endangering yourself.
Defusing the Spike.
Warning that an ally or opponent has used a projectile to create a lingering hostile zone on the ground (usually a damage zone).
Warning that a grenade or another explosive projectile has been launched, whether it is an ally or enemy grenade.
Landing and activating the Spike on a Spike Point.
Warning that an ally or opponent has deployed a smoke cloud that impacts vision.
A tortuous access to an area, whether curved or crowded with elements of the environment.
Bomb Point (BP)
An area where the Spike can be planted and activated.
A crosswise access between two Bomb Points.
A long access to an area, usually a long corridor.
An intermediate access to an area, longer than the Short way, but shorter than the Long way.
A short access to an area, usually a small corridor.
An open wall which offers a clear view on an area below.
Warning your allies that your last opponent left the fight after taking enough damage to die with a single bullet.
Spot an enemy visually.
The time before the use of a skill, either in time or in charges.
Asking a teammate for information in their current situation, usually what they know about the position, health or equipment of opponents.
Spot an opponent by the sound they make.
Being killed by an opponent in the back, usually when the opponent has bypassed your squad.
Undergo the effects of a flash grenade or any other effect that completely blocks vision.
Bunny Hop (BH)
Technical movement to move faster using the physics of jumps.
Ask another player to help you reach an impossible position to reach alone, usually at height.
During a strafe, press in the opposite direction to cancel the movement and reduce the loss of precision.
Look very briefly beyond a corner of a wall to see if enemies are there or to make them shoot.
Improving the performance of a character, a weapon or a mechanic.
Overall balance of the game, a character, a weapon or a mechanic regarding the other characters, weapons or mechanics.
Data extracted from the official source code of the game.
Information about Valorant known by unofficial means
Decreasing the performance of a character, a weapon or a mechanic.
Killing every opposite player without losing a single one of your teammates.
Aiming very precisely at a spot or a part of an opponent’s body.
Winning a round or game that seemed lost.
What we like to hear at the end of the game. Be sportsmanlike!
Set of abilities and characteristics of a character.
Precise point where a player appears at the start of the game.
Synonym with Ability.
Synonym with Ability.
All of a player’s equipment, including weapons, shields and abilities.
Team Kill (TK)
Killing or being killed by a teammate.
Time to Kill (TTK)
Time required to kill a player with full health.
Ultimate ability of a character.