Starfield

All Personality traits when creating your character in Starfield

Past the introduction to the mines, create your character is the first stage of your great adventure in Starfield. As well as choosing a look, a build and antecedents, you will be able to select 3 personality traits to personalise your hero.


What are Personality Traits used for?

Each personality trait offers your character at least one bonus and at least one penalty. These traits will be extremely important in shaping your gameplay at the start of the adventure. Their impact gradually fades over time as you unlock skills that compensate for these malus.

All the personality traits when creating your character in Starfield - mandatory guides starfield traits -

Choose your features carefully, depending on your playing style and your your background to create a coherent whole. If you want to play with the antecedent Way of the RoninAs a player who excels at duels and stealth, you'll probably prefer to play alone, without companions. This means that it's better to take the Introversion trait to boost your abilities, whereas Extraversion will handicap you.

Your different traits can also give you different dialogues with certain characters in the game.

That said, if no trait suits you and the malus seems too great, you are free to take just one or two, or none at all.


All Starfield personality traits

Alien DNA

Description : You've signed up to take part in a controversial experiment to mix human and alien DNA. As a result, you start your adventure with higher hit points and oxygen, but your healing items and food are less effective.


Heroic adulation

Description : You've won the admiration of an annoying "devoted fan" who randomly appears and holds your leg. On the plus side, he'll join your ship's crew and give you presents...


Wanted

Description : Someone has put a price on your head, and word has spread. Armed mercenaries will sometimes appear to try and kill you, but being up against the wall sometimes has its advantages: if your health is low, you'll inflict extra damage.


Family cocoon

Description : Your parents are alive and well, and you can visit them at home. In return, 2% of your credits will automatically be sent to them every week.


Empathy

Description : You are deeply in tune with the emotions of others. Performing actions that please your companions temporarily increases your effectiveness in combat. On the other hand, performing actions of which they disapprove has exactly the opposite effect.


Extraversion

Description : You're very sociable. Physical exertion consumes less oxygen when you travel with human companions, but more when you travel alone. (Cannot be combined with Introversion).


Introversion

Description : You prefer solitude. Physical exertion requires less oxygen when you travel alone, but more when you travel with human companions (cannot be combined with Extraversion).


The house of your dreams

Description : You own a luxurious, customisable house on a peaceful planet, but you have a loan of 125,000 credits from GalBank, part of which you have to repay every seven days.


Origin : Liber Astra

Description : You have access to special dialogue options from the Liber Astra Confederation, as well as better rewards for certain missions assigned by this faction. However, crimes committed with other factions earn you a much higher bounty (not cumulative with other faction allegiance traits).


Origin: Colonial Union

Description : You have access to special Colonial Union dialogue options, as well as better rewards for certain missions entrusted to you by this faction. However, crimes committed with other factions earn you a much higher bounty (cannot be combined with other faction allegiance traits).


Neon street rat

Description : You've grown up the hard way on the streets of Neon. This gives you access to special dialogue options, as well as better rewards for certain missions in Neon. Crimes committed with other factions earn you a much higher bounty (cannot be combined with other faction allegiance traits).


Firm ground

Description : You are unable to acclimatise to space. Your hit points and oxygen are increased on the surface, but reduced when you're in space (cannot be combined with Head in the Stars).


Tyrant

Description : From time to time, if you have crew members specialising in a certain ship system, that system will automatically repair itself completely when it is damaged by more than 50%. On the other hand, recruiting crew members is twice as expensive.


Head in the stars

Description : Your body is perfectly acclimatised to space. Your health points and oxygen are increased in space, but reduced when you are on the surface (cannot be combined with Terra Firma).


Enlightenment education

Description : You have been a follower of the Enlightenment all your life. You now have a special chest full of items in the House of Enlightenment in New Atlantis, but lose access to the Sanctum Universum chest (cannot be combined with other religious traits).


Education for Universals

Description : All your life, you've been a follower of the Sanctum Universum. You benefit from a special chest full of items in the Sanctum Universum in New Atlantis, but lose access to the chest in the House of Enlightenment. (Cannot be combined with other religious traits).


Embrace of the Serpent

Description : All your life, you've worshipped the Great Serpent. Astroportation temporarily increases your health points and oxygen, but these are reduced if you don't astroport regularly. A bit like an addiction. (Not cumulative with other religious traits).


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