Find out everything there is to know about Wattapik in our Pokémon Scarlet and Violet Pokédex. You'll find its evolutions, stats, EVs, attacks, talents and more.

Wattapik

Pincurchin (eng)
Regional: #321 National: # 871

Catch rate

75

Given EVs

2 Atk

Hatching

not

Talents

Lightning Rod

Attracts electricity and increases Atq. Special.
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Electric Surge (Hidden)

#N/A
Turns the ground into Electric Terrain when the Pokémon enters a battle.

capture locations

developments

Wattapik does not evolve and is not the evolution of any pokemon.

Attacks learned by levelling up

GradeLast NameTypeCategoryPowerAccuracyPPEffects
Lv. 1Peck Flight Physics3510035The target is jabbed with a sharply pointed beak or horn to inflict damage.
Lv. 1Thunder Shock Elektrik Special4010030The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Lv. 5Water Gun Water Special4010025The target is blasted with a forceful shot of water.
Lev. 10Load Elektrik Status010120The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Lev. 15Fury Attack Normal Physics158520The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
Lev. 20Spark Elektrik Physics6510020The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Lev. 25Bubble Beam Water Special6510020A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Lev. 30Recover Normal Status01015The user regenerates its cells, restoring its own HP by up to half its max HP.
Lev. 35Curse Spectre Status010110A move that has different effects depending on whether the user is a Ghost type or not.
Lev. 40Electric Terrain Elektrik Status010110The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Lev. 45Poison Jab Poison Physics8010020The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Lv. 50Zing Zap Elektrik Physics8010010The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.
Lev. 55Acupressure Normal Status010130The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Lev. 60Discharge Elektrik Special8010015The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Attacks learned by CT

CTLast NameTypeCategoryPowerAccuracyPPEffects
66Body Slam Normal Physics8510015The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
1Take Down Normal Physics908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
142Hydro Pump Water Special110805The target is blasted by a huge volume of water launched under great pressure.
123Surf Water Special9010015The user attacks everything around it by swamping its surroundings with a giant wave.
163Hyper Beam Normal Special150905The target is attacked with a powerful beam. The user can't move on the next turn.
126Thunderbolt Elektrik Special9010015The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
82Thunder Wave Elektrik Status09020The user launches a weak jolt of electricity that paralyzes the target.
166Thunder Elektrik Special1107010A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
32Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
85Rest Psy Status01015The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
103Substitute Normal Status010110The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
134Reversal Fight Physics110015An all-out attack that becomes more powerful the less HP the user has.
7Protect Normal Status010110This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
90Spikes Soil Status010120The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
47Endure Normal Status010110The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
70Sleep Talk Normal Status010110The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
50Rain Dance Water Status01015The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
25Facade Normal Physics7010020This move's power is doubled if the user is poisoned, burned, or paralyzed.
91Toxic Spikes Poison Status010120The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
83Poison Jab Poison Physics8010020The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
152Giga Impact Normal Physics150905The user charges at the target using every bit of its power. The user can't move on the next turn.
23Charge Beam Elektrik Special509010The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
45Venoshock Poison Special6510010The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
72Electro Ball Elektrik Special110010The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
29Hex Spectre Special6510010This relentless attack does massive damage to a target affected by status conditions.
147Wild Charge Elektrik Physics9010015The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
136Electric Terrain Elektrik Status010110The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
110Liquidation Water Physics8510010The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
171Tera Blast Normal Unknown8010010If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
en_GBEN