Find out everything there is to know about Pohmotte in our Pokémon Scarlet and Violet Pokédex. You'll find its evolutions, stats, EVs, attacks, talents and more.

Pohmotte

Pawmo (eng)
Regional: #23 National: # 922

Catch rate

80

Given EVs

2 Vit

Hatching

not

Talents

Volt Absorb

Recovers HP if hit by an Electrik ability.
If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.

Natural Cure

Leaving the fight cures status problems.
The Pokémon's status conditions are cured when it switches out.

Iron Fist (Hidden)

Increases the power of punching abilities.
Powers up punching moves.

capture locations

developments

Attacks learned by levelling up

GradeLast NameTypeCategoryPowerAccuracyPPEffects
Arm ThrustArm Thrust Fight Physics1510020The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
EvolutionScratch Normal Physics4010035Hard, pointed, sharp claws rake the target to inflict damage.
Lv. 1Growl Normal Status010040The user grows in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Lv. 1Thunder Shock Elektrik Special4010030The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Lv. 3Quick Attack Normal Physics4010030The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Lv. 6Load Elektrik Status010120The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Lv. 8Nuzzle Elektrik Physics2010020The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Lev. 12Dig Soil Physics8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Lev. 15Bite Darkness Physics6010025The target is bitten with viciously sharp fangs. This may also make the target flinch.
Lev. 19Spark Elektrik Physics6510020The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Lev. 23Thunder Wave Elektrik Status09020The user launches a weak jolt of electricity that paralyzes the target.
Lev. 27Slam Normal Physics807520The target is slammed with a long tail, veins, or the like to inflict damage.
Lev. 32Training Normal Status010015The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Lev. 38Discharge Elektrik Special8010015The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Lev. 42Agility Psy Status010130The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Lev. 46Wild Charge Elektrik Physics9010015The user shrouds itself in electricity and smashes into the target. This also damages the user a little.

Attacks learned by CT

CTLast NameTypeCategoryPowerAccuracyPPEffects
68Thunder Punch Elektrik Physics7510015The target is attacked with an electrified punch. This may also leave the target with paralysis.
1Take Down Normal Physics908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
12Low Kick Fight Physics110020A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
126Thunderbolt Elektrik Special9010015The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
82Thunder Wave Elektrik Status09020The user launches a weak jolt of electricity that paralyzes the target.
166Thunder Elektrik Special1107010A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
55Dig Soil Physics8010010The user burrows into the ground on the first turn, then attacks on the next turn.
4Agility Psy Status010130The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
32Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
85Rest Psy Status01015The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
103Substitute Normal Status010110The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
18Thief Darkness Physics6010025The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
7Protect Normal Status010110This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
47Endure Normal Status010110The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
2Charm Fairy Status010020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
70Sleep Talk Normal Status010110The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
132Baton Pass Normal Status010140The user switches places with a party Pokémon in waiting and passes along any stat changes.
122Still Normal Status01005The user compels the target to keep using the move it encored for three turns.
31Metal Claw Steel Physics509535The target is raked with steel claws. This may also boost the user's Attack stat.
50Rain Dance Water Status01015The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
49Sunny Day Fire Status01015The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
108Crunch Darkness Physics8010015The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
25Facade Normal Physics7010020This move's power is doubled if the user is poisoned, burned, or paralyzed.
130Helping Hand Normal Status010120The user assists an ally by boosting the power of that ally's attack.
43Fling Darkness Physics110010The user flings its held item at the target to attack. This move's power and effects depend on the item.
9Thunder Fang Elektrik Physics659515The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
23Charge Beam Elektrik Special509010The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
72Electro Ball Elektrik Special110010The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
39Low Sweep Fight Physics6510020The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
48Volt Switch Elektrik Special7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
147Wild Charge Elektrik Physics9010015The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
127Play Rough Fairy Physics909010The user attacks by playing rough with the target. This may also lower the target's Attack stat.
396Eerie Impulse Elektrik Status010015The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
136Electric Terrain Elektrik Status010110The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
171Tera Blast Normal Unknown8010010If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
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