Find out everything there is to know about Paume-de-Fer in our Pokémon Scarlet and Violet Pokédex. You'll find its evolutions, stats, EVs, attacks, talents and more.

Paume-de-Fer

Iron Hands (eng)
Regional: #384 National: # 992

Catch rate

50

Given EVs

3 Atk

Hatching

not

Talents

Quark Drive

#N/A
Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

capture locations

Encounter Rate: 50%
Minimum Level: 52
Maximum Level: 60
Biome: Grass (20%), Underground (20%)
Area: None
Location: The Great Crater of Paldea (a_w23_field_1), The Great Crater of Paldea (a_w23_field_2), The Great Crater of Paldea (a_w23_field_3)
Time: Morning, Noon, Evening, Night
Version: Violet
Item: Booster Energy (5%)

developments

Paume-de-Fer does not evolve and is not the evolution of any pokemon.

Attacks learned by levelling up

GradeLast NameTypeCategoryPowerAccuracyPPEffects
Sand AttackSand Attack Soil Status010015Sand is hurled in the target's face, lowering the target's accuracy.
Lv. 1Tackle Normal Physics4010035A physical attack in which the user charges and slams into the target with its whole body.
Lv. 1Focus Energy Normal Status010130The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Lv. 1Arm Thrust Fight Physics1510020The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
Lv. 1Fake Out Normal Physics4010010This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Lev. 7Whirlwind Normal Status010120The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Lev. 14Thunder Punch Elektrik Physics7510015The target is attacked with an electrified punch. This may also leave the target with paralysis.
Lev. 21Slam Normal Physics807520The target is slammed with a long tail, veins, or the like to inflict damage.
Lev. 28Force Palm Fight Physics6010010The target is attacked with a shock wave. This may also leave the target with paralysis.
Lev. 35Seismic Toss Fight Physics110020The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Lev. 42Load Elektrik Status010120The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Lev. 49Wild Charge Elektrik Physics9010015The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
Lev. 56Close Combat Fight Physics1201005The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Lev. 63Detect Fight Status01015This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Lev. 70Heavy Slam Steel Physics110010The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Lv. 77Belly Drum Normal Status010110The user maximises its Attack stat but loses HP equal to half its max HP.
Lev. 84Focus Punch Fight Physics15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Attacks learned by CT

CTLast NameTypeCategoryPowerAccuracyPPEffects
67Fire Punch Fire Physics7510015The target is attacked with a fiery punch. This may also leave the target with a burn.
69Ice Punch Ice Physics7510015The target is attacked with an icy punch. This may also leave the target frozen.
68Thunder Punch Elektrik Physics7510015The target is attacked with an electrified punch. This may also leave the target with paralysis.
88Swords Dance Normal Status010120A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
66Body Slam Normal Physics8510015The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
1Take Down Normal Physics908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
163Hyper Beam Normal Special150905The target is attacked with a powerful beam. The user can't move on the next turn.
12Low Kick Fight Physics110020A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
126Thunderbolt Elektrik Special9010015The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
166Thunder Elektrik Special1107010A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
149Earthquake Soil Physics10010010The user sets off an earthquake that strikes every Pokémon around it.
80Metronome Normal Status010110The user waggles a finger and stimulates its brain into randomly using nearly any move.
85Rest Psy Status01015The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
86Rock Slide Roche Physics759010Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
103Substitute Normal Status010110The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
134Reversal Fight Physics110015An all-out attack that becomes more powerful the less HP the user has.
7Protect Normal Status010110This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
6Scary Face Normal Status010010The user frightens the target with a scary face to harshly lower its Speed stat.
47Endure Normal Status010110The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
70Sleep Talk Normal Status010110The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
25Facade Normal Physics7010020This move's power is doubled if the user is poisoned, burned, or paralyzed.
58Brick Break Fight Physics7510015The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
36Rock Tomb Roche Physics609515The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
104Iron Defense Steel Status010115The user hardens its body's surface like iron, sharply boosting its Defense stat.
167Close Combat Fight Physics1201005The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
43Fling Darkness Physics110010The user flings its held item at the target to attack. This move's power and effects depend on the item.
73Drain Punch Fight Physics7510010The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
158Focus Blast Fight Special120705The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
152Giga Impact Normal Physics150905The user charges at the target using every bit of its power. The user can't move on the next turn.
99Iron Head Steel Physics8010015The user slams the target with its steel-hard head. This may also make the target flinch.
121Heavy Slam Steel Physics110010The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
39Low Sweep Fight Physics6510020The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
48Volt Switch Elektrik Special7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
28Bulldoze Soil Physics6010020The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
147Wild Charge Elektrik Physics9010015The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
127Play Rough Fairy Physics909010The user attacks by playing rough with the target. This may also lower the target's Attack stat.
136Electric Terrain Elektrik Status010110The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
84Stomping Tantrum Soil Physics7510010Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
89Body Press Fight Physics8010010The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
171Tera Blast Normal Unknown8010010If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
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