Find out everything there is to know about Magneton in our Pokémon Scarlet and Violet Pokédex. You'll find its evolutions, stats, EVs, attacks, talents and more.

Magneton

Magneton (eng)
Regional: #210 National: # 82

Catch rate

60

Given EVs

2 Atk Special

Hatching

not

Talents

Magnet Pull

Prevents Steel Pokémon from running away.
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Sturdy

Protects against one-shot knockout abilities.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic (Hidden)

Boosts abilities if it attacks last.
Boosts the power of the Pokémon's move if it is the last to act that turn.

capture locations

Encounter Rate: 30%
Minimum Level: 30
Maximum Level: 60
Biome: Snow (3%), Mountain (3%)
Area: Glaseado Mountain (Area One), Glaseado Mountain (Area Two)
Location: None
Time: Morning, Noon, Evening, Night
Version: Scarlet, Violet
Item: None

Attacks learned by levelling up

GradeLast NameTypeCategoryPowerAccuracyPPEffects
Tri AttackTri Attack Normal Special8010010The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
EvolutionThunder Wave Elektrik Status09020The user launches a weak jolt of electricity that paralyzes the target.
Lv. 1Electric Terrain Elektrik Status010110The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Lv. 1Tackle Normal Physics4010035A physical attack in which the user charges and slams into the target with its whole body.
Lv. 1Supersonic Normal Status05520The user generates odd sound waves from its body that confuse the target.
Lv. 1Thunder Shock Elektrik Special4010030The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Lv. 1Electro Ball Elektrik Special110010The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Lev. 12Gyro Ball Steel Physics11005The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Lev. 16Spark Elektrik Physics6510020The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Lev. 20Screech Normal Status08540An earsplitting screech harshly lowers the target's Defense stat.
Lev. 24Magnet Rise Elektrik Status010110The user levitates using electrically generated magnetism for five turns.
Lev. 28Flash Cannon Steel Special8010010The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Lev. 34Discharge Elektrik Special8010015The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Lev. 40Metal Sound Steel Status08540A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Lev. 46Light Screen Psy Status010130A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lv. 52, Lock-OnLock-On Normal Status01015The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Lev. 58Zap Cannon Elektrik Special120505The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.

Attacks learned by CT

CTLast NameTypeCategoryPowerAccuracyPPEffects
1Take Down Normal Physics908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
163Hyper Beam Normal Special150905The target is attacked with a powerful beam. The user can't move on the next turn.
126Thunderbolt Elektrik Special9010015The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
82Thunder Wave Elektrik Status09020The user launches a weak jolt of electricity that paralyzes the target.
166Thunder Elektrik Special1107010A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
17Confused Ray Spectre Status010010The target is exposed to a sinister ray that causes confusion.
75Light Screen Psy Status010130A wondrous wall of light is put up to reduce damage from special moves for five turns.
74Reflect Psy Status010120A wondrous wall of light is put up to reduce damage from physical moves for five turns.
32Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
85Rest Psy Status01015The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
103Substitute Normal Status010110The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
7Protect Normal Status010110This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
51Sandstorm Roche Status010110A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
47Endure Normal Status010110The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
70Sleep Talk Normal Status010110The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
50Rain Dance Water Status01015The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
49Sunny Day Fire Status01015The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
25Facade Normal Physics7010020This move's power is doubled if the user is poisoned, burned, or paralyzed.
130Helping Hand Normal Status010120The user assists an ally by boosting the power of that ally's attack.
104Iron Defense Steel Status010115The user hardens its body's surface like iron, sharply boosting its Defense stat.
93Flash Cannon Steel Special8010010The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
99Iron Head Steel Physics8010015The user slams the target with its steel-hard head. This may also make the target flinch.
23Charge Beam Elektrik Special509010The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
121Heavy Slam Steel Physics110010The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
72Electro Ball Elektrik Special110010The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
48Volt Switch Elektrik Special7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
147Wild Charge Elektrik Physics9010015The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
396Eerie Impulse Elektrik Status010015The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
136Electric Terrain Elektrik Status010110The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
170Steel Beam Steel Special140955The user fires a beam of steel that it collected from its entire body. This also damages the user.
171Tera Blast Normal Unknown8010010If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
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