Find out everything there is to know about Hariyama in our Pokémon Scarlet and Violet Pokédex. You'll find its evolutions, stats, EVs, attacks, talents and more.

Hariyama

Hariyama (eng)
Regional: #117 National: # 297

Type

Catch rate

200

Given EVs

2 PV

Hatching

not

Talents

Thick Fat

Increases resistance to cap. Fire and Ice.
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Guts

Increases Attack if there is a status problem.
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.

Sheer Force (Hidden)

Hits harder but cancels out the cumulative effects.
Removes any additional effects from the Pokémon's moves, but increases the moves' power.

capture locations

developments

Hariyama does not evolve and is not the evolution of any pokemon.

Attacks learned by levelling up

GradeLast NameTypeCategoryPowerAccuracyPPEffects
Sand AttackSand Attack Soil Status010015Sand is hurled in the target's face, lowering the target's accuracy.
Lv. 1Tackle Normal Physics4010035A physical attack in which the user charges and slams into the target with its whole body.
Lv. 1Focus Energy Normal Status010130The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Lv. 1Brine Water Special6510010This move's power is doubled if the target's HP is at half or less.
Lv. 1Arm Thrust Fight Physics1510020The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
Lv. 1Fake Out Normal Physics4010010This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Lev. 10Force Palm Fight Physics6010010The target is attacked with a shock wave. This may also leave the target with paralysis.
Lev. 13Whirlwind Normal Status010120The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Lev. 16Knock Off Darkness Physics6510020The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Lev. 19Bulk Up Fight Status010120The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Lev. 22Belly Drum Normal Status010110The user maximises its Attack stat but loses HP equal to half its max HP.
Lev. 26Detect Fight Status01015This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Lev. 30Seismic Toss Fight Physics110020The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Lev. 34Focus Punch Fight Physics15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Lev. 38Endure Normal Status010110The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Lev. 42Close Combat Fight Physics1201005The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Lev. 46Reversal Fight Physics110015An all-out attack that becomes more powerful the less HP the user has.
Lv. 50Heavy Slam Steel Physics110010The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Lev. 54Headlong Rush Soil Physics1201005The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp. Def stats.

Attacks learned by CT

CTLast NameTypeCategoryPowerAccuracyPPEffects
67Fire Punch Fire Physics7510015The target is attacked with a fiery punch. This may also leave the target with a burn.
69Ice Punch Ice Physics7510015The target is attacked with an icy punch. This may also leave the target frozen.
68Thunder Punch Elektrik Physics7510015The target is attacked with an electrified punch. This may also leave the target with paralysis.
66Body Slam Normal Physics8510015The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
1Take Down Normal Physics908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
123Surf Water Special9010015The user attacks everything around it by swamping its surroundings with a giant wave.
163Hyper Beam Normal Special150905The target is attacked with a powerful beam. The user can't move on the next turn.
12Low Kick Fight Physics110020A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
149Earthquake Soil Physics10010010The user sets off an earthquake that strikes every Pokémon around it.
55Dig Soil Physics8010010The user burrows into the ground on the first turn, then attacks on the next turn.
80Metronome Normal Status010110The user waggles a finger and stimulates its brain into randomly using nearly any move.
32Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
85Rest Psy Status01015The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
86Rock Slide Roche Physics759010Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
103Substitute Normal Status010110The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
18Thief Darkness Physics6010025The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
134Reversal Fight Physics110015An all-out attack that becomes more powerful the less HP the user has.
7Protect Normal Status010110This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
6Scary Face Normal Status010010The user frightens the target with a scary face to harshly lower its Speed stat.
5Mud-Slap Soil Special2010010The user hurls mud in the target's face to inflict damage and lower its accuracy.
47Endure Normal Status010110The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
70Sleep Talk Normal Status010110The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
50Rain Dance Water Status01015The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
49Sunny Day Fire Status01015The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
25Facade Normal Physics7010020This move's power is doubled if the user is poisoned, burned, or paralyzed.
87Taunt Darkness Status010020The target is taunted into a rage that allows it to use only attack moves for three turns.
130Helping Hand Normal Status010120The user assists an ally by boosting the power of that ally's attack.
58Brick Break Fight Physics7510015The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
36Rock Tomb Roche Physics609515The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
64Bulk Up Fight Status010120The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
35Mud Shot Soil Special559515The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
167Close Combat Fight Physics1201005The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
43Fling Darkness Physics110010The user flings its held item at the target to attack. This move's power and effects depend on the item.
83Poison Jab Poison Physics8010020The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
73Drain Punch Fight Physics7510010The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
158Focus Blast Fight Special120705The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
152Giga Impact Normal Physics150905The user charges at the target using every bit of its power. The user can't move on the next turn.
59Zen Headbutt Psy Physics809015The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
99Iron Head Steel Physics8010015The user slams the target with its steel-hard head. This may also make the target flinch.
150Stone Edge Roche Physics100805The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
121Heavy Slam Steel Physics110010The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
39Low Sweep Fight Physics6510020The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
28Bulldoze Soil Physics6010020The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
84Stomping Tantrum Soil Physics7510010Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
89Body Press Fight Physics8010010The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
171Tera Blast Normal Unknown8010010If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
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