Find out everything there is to know about Electrode in our Pokémon Scarlet and Violet Pokédex. You'll find its evolutions, stats, EVs, attacks, talents and more.

Electrode

Electrode (eng)
Regional: #208 National: # 101

Catch rate

60

Given EVs

2 Vit

Hatching

not

Talents

Soundproof

Protects from all sound capacities.
Soundproofing gives the Pokémon full immunity to all sound-based moves.

Static

Contact with the Pokémon can paralyse.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Aftermath (Hidden)

Wounds the enemy who deals the final blow.
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

capture locations

developments

Electrode does not evolve and is not the evolution of any pokemon.

Attacks learned by levelling up

GradeLast NameTypeCategoryPowerAccuracyPPEffects
Eerie ImpulseEerie Impulse Elektrik Status010015The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Lv. 1Load Elektrik Status010120The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Lv. 1Magnetic Flux Elektrik Status010120The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Lv. 1Tackle Normal Physics4010035A physical attack in which the user charges and slams into the target with its whole body.
Lv. 1Thunder Shock Elektrik Special4010030The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Lv. 1Spark Elektrik Physics6510020The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Lev. 9Rollout Roche Physics309020The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Lev. 11Screech Normal Status08540An earsplitting screech harshly lowers the target's Defense stat.
Lev. 13Charge Beam Elektrik Special509010The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Lev. 16Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Lev. 20Electro Ball Elektrik Special110010The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Lv. 22, Self-DestructSelf-Destruct Normal Physics2001005The user attacks everything around it by causing an explosion. The user faints upon using this move.
Lev. 26Light Screen Psy Status010130A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lev. 29Magnet Rise Elektrik Status010110The user levitates using electrically generated magnetism for five turns.
Lev. 36Discharge Elektrik Special8010015The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Lev. 41Explosion Normal Physics2501005The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Lev. 47Gyro Ball Steel Physics11005The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Lev. 54Mirror Coat Psy Special110020A retaliatory attack that countsers any special move, inflicting double the damage taken.

Attacks learned by CT

CTLast NameTypeCategoryPowerAccuracyPPEffects
1Take Down Normal Physics908520A reckless full-body charge attack for slamming into the target. This also damages the user a little.
163Hyper Beam Normal Special150905The target is attacked with a powerful beam. The user can't move on the next turn.
126Thunderbolt Elektrik Special9010015The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
82Thunder Wave Elektrik Status09020The user launches a weak jolt of electricity that paralyzes the target.
166Thunder Elektrik Special1107010A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
4Agility Psy Status010130The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
75Light Screen Psy Status010130A wondrous wall of light is put up to reduce damage from special moves for five turns.
32Swift Normal Special6010120Star-shaped rays are shot at opposing Pokémon. This attack never misses.
85Rest Psy Status01015The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
103Substitute Normal Status010110The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
18Thief Darkness Physics6010025The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
7Protect Normal Status010110This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
6Scary Face Normal Status010010The user frightens the target with a scary face to harshly lower its Speed stat.
47Endure Normal Status010110The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
70Sleep Talk Normal Status010110The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
50Rain Dance Water Status01015The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
25Facade Normal Physics7010020This move's power is doubled if the user is poisoned, burned, or paralyzed.
87Taunt Darkness Status010020The target is taunted into a rage that allows it to use only attack moves for three turns.
130Helping Hand Normal Status010120The user assists an ally by boosting the power of that ally's attack.
152Giga Impact Normal Physics150905The user charges at the target using every bit of its power. The user can't move on the next turn.
23Charge Beam Elektrik Special509010The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
72Electro Ball Elektrik Special110010The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
62Foul Play Darkness Physics9510015The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
48Volt Switch Elektrik Special7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
147Wild Charge Elektrik Physics9010015The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
396Eerie Impulse Elektrik Status010015The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
136Electric Terrain Elektrik Status010110The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
171Tera Blast Normal Unknown8010010If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
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