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Notes de Patch 3.00 de Valorant - valorant patch notes 300 - Mandatory.gg

Valorant Patch Notes 3.00

22nd June 2021 – 3:25pm

It's the beginning of the Episode 3 ! It's not only the rankings that are being reset, but the whole of Valorant and its economy are being changed in depth. Indeed, Patch Notes 3.00 are full of changes that may shake up the game and its meta.

With the launch of Episode 3, Riot Games took the opportunity to shake up Valorant. The game's meta was becoming too focused on post-planting and agent abilities. This was too often conditioning optimal picks and strategies, at the expense of improvisation and emergent gameplay, but also at the expense of aim and pure skill. In order to lend prestige to shooting and to the dynamism of tactical shootings, the whole in-game economy is reviewed. Most abilities will cost more, and we see ultimate abilities requiring 8 charges to be used.

As if for the sake of consistency, Valorant Patch 3.00 also brings Kay/O. This new Agent has two abilities that silence opponents. A silenced opponent can no longer use their abilities for a while.

Patch 3.00 is probably the biggest and most ambitious patch we have had so far on Valorant. Hang on, there's a lot to digest!


Key points to remember of Patch 3.00:

  • Kay/O, new Agent of Valorant
  • Lots of balancing on Agents
  • Changes to weapons
  • Changes to competitive games
  • A better killfeed
  • A "round rollback" option in custom games

Kay/O, the new Agent of Valorant

Notes de Patch 3.00 de Valorant - valorant agents kay o illustration - Mandatory.gg

Kay/O is the new Valorant Agent. We introduced him and his abilities to you at the end of last week. It's an Agent with a gameplay reminiscent of more mainstream FPS, such as Call of Duty. He also forces his opponents to play with their weapons rather than their abilities. It will probably please both solo players and professional teams.

See our guide on Kay/O and his abilities.


Lots of balancing on Agents

As explained in the introduction, the developers of Valorant want the game to be played more by shooting than by abilities. As a result, all Agents are modified, to a greater or lesser extent. The most affected Agents are those than can cause direct damage to opponents and blind them. A whole new meta should therefore be created.

All Agents

  • Agents now start each round with a charge of their signature ability. No more, no less. It's impossible to keep charges from one round to the next, even if you've recovered them.
  • Blindnesses still last as long, but they dissipate more quickly.

Portrait de Astra Astra

  • Nova Pulse
    • Cooldown: 12 > 25 seconds
  • Gravity Well
    • Cooldown: 12 > 25 seconds
  • Astral Form
    • Price: 200 > 150
    • Starts at the beginning of a round: 2 > 1
    • Stars recall cooldown: 8 > 15 seconds
    • Starts remain inactive during the buy phase
    • Stars are now inactive for 1.4 seconds after the end of the buy phase
    • Astra can now see the Spike when she is in Astral Form
    • Astra can no longer see the Spike defuse in Astral Form

Portrait de Breach Breach

  • Flashpoint
    • Price: 200 > 250
    • Charges: 3 > 2
    • Projectile speed: 2500 > 2000
  • Fault Line
    • Cooldown: 35 > 40
    • Full charge time: 1,5 > 1 second
    • Width: 600 > 700
    • Telegraph windup time: 1,3 > 1
    • Concussion duration: 3 > 3,5
    • Unequip delay: 1,0 > 0,7 seconde
  • Aftershock
    • Price: 100 > 200
    • Explodes one time > Explodes three times, every 0.6 seconds
    • Each explosion deals 60 damage with no fall off
    • Unequip delay: 1,1 > 0.9 second
  • Rolling Thunder
    • Projectile shape: conical > rectangular
    • Each explosion covers the maximum width of the ability

Portrait de Brimstone Brimstone

  • Icendiary
    • Price: 200 > 250

Portrait de Cypher Cypher

  • Neural Theft
    • Ultimate points: 7 > 6

Portrait de Jett Jett

  • Cloudburst
    • Price: 100 > 200
  • Updraft
    • Price: 100 > 150
  • Tailwind
    • No longer breaks Cypher's Trapwire
  • Blade Storm
    • Ultimate points: 6 > 7

Portrait de Killjoy Killjoy

  • Alarmbot
    • Cooldown after pickup increased: 7 > 20
  • Turret
    • Cooldown after pickup increased: 7 > 20

Portrait de Omen Omen

  • Shrouded Step
    • Price: 100 > 150
  • Paranoia
    • Price: 400 > 300
  • Dark Cover
    • Now has a free use, the second costs 100
    • Recovers a use every 35 > 40 seconds

Portrait de Phoenix Phoenix

  • Curveball
    • Price: 200 > 250

Portrait de Raze Raze

  • 3D Model of the Agent
    • less good > better
  • Boom Bot
    • Price: 200 > 400
  • Showstopper
    • Ultimate points: 7 > 8

Portrait de Reyna Reyna

  • Leer 
    • Price: 200 > 250

Portrait de Sage Sage

  • Slow Orb
    • Price: 100 > 200
  • Barrier Orb
    • Price: 300 > 400
  • Resurrection
    • Ultimate points: 7 > 8

Portrait de Skye Skye

  • Trailblazer
    • Price: 200> 250
    • Vision radius: 1750 > 2250
    • Concussion duration: 3 > 4 secondes
  • Guiding Light
    • Price: 100> 250
    • Charges: 3 > 2
    • Recovers a charge every 40 seconds
    • Audio attenuation when cast: 3250 > 1250
    • Skye no longer needs to re-equip the ability between two uses
    • Controlling the bird is now easier

Portrait de Sova Sova

  • Owl Drone
    • Price: 300> 400
  • Shock Dart 
    • Price: 100> 150
  • Recon Bolt
    • Cooldown: 35 > 40 seconds
  • Hunter's Fury
    • Ultimate points: 7 > 8

Portrait de Viper Viper

  • Snake Bite
    • Price: 100> 200
    • Duration: 8 >6.5 seconds
    • The acid patch now forms faster

Portrait de Yoru Yoru

  • Blindside
    • Price: 200 > 250
  • Gatecrash
    • Cooldown: 35 > 40 seconds

Weapons changes

In addition to changing the price of weaposn to meet the objectives described at the beginning of this article, Riot Games is also tackling the accuracy of shots in the middle of a run. This is a thorny issue and one that has been in the news for a year now. The developers are looking to reduce accuracy by tackling three different points: tagging, weapon deadzones and accuracy while moving.

The last two points speak for themselves, but let's explain the tagging. This is the slow that a player undergoes from the moment they are shot. The initial shot being the most accurate in Valorant, it slowed down the opponent enough to make it easy to hit them with the following bullets when running towards him, even if the weapon was less accurate.

All weapons

  • Tagging: 75% > 72.5% slow on a target touched by a shot
  • Weapon deadzones: 30% > 27,5%

All rifles

  • Inaccuracy (walking): 1,3 > 2,0

All rifles

  • Inaccuracy (walking): 0,5 > 2,4

All heavies

  • Inaccuracy (walking): 0,3 > 1,0
  • Inaccuracy (running): 2,0 > 2,5

Classic

  • Inaccuracy (walking): 0,25 > 0,84
  • Inaccuracy (running): 1,5 > 2,1

Frenzy

  • Price: 500 > 450
  • Inaccuracy (walking): 0,25 > 0,8
  • Inaccuracy (running): 1,0 > 2,0

Ghost

  • Inaccuracy (walking): 0,25 > 0,92
  • Inaccuracy (running): 1,85 > 2,3

Sheriff

  • Inaccuracy (walking): 0,25 > 1,2
  • Inaccuracy (running): 2,0 > 3,0

Judge

  • Price: 1600 > 1850
  • Damage falloff at 10m: 13 > 10 per pellet
  • Damage falloff at 15m: 10 > 7 per pellet

Bulldog

  • Price: 2100 > 2050
  • Hip-fire (full auto mode) firing rate: 9,15 > 9,5 bullet per second

Shorty

  • Price: 200 > 150

Stinger

  • Price: 1100 > 950

Bucky

  • Price: 900 > 850

Marshal

  • Price: 1000 > 950

Ares

  • Price: 1600 > 1550

Operator

  • Price: 5000 > 4700

Changes to competitive games

After tackling cheaters, bad players and AFKs inEpisode 2, the developers want to improve matchmaking in Episode 3. Riot Games' main objective is to better understand the individual performance of each player in order to better assess their level. Winning is still the most important factor in determining whether you win or lose RRs, but the number should be affected by how you played the game. Your RR should therefore better represent your overall level compared to other players, while providing you with more balanced games.


Killfeed improvement

Notes de Patch 3.00 de Valorant - valorant patch killfeed update - Mandatory.gg

The killfeed has been redesigned! In addition to being clearer, it offers additional information.

  • The killfeed now displays assistances
  • Your portrait is highlighted in your killfeed.

A "round rollback" option in custom games

This addition will probably only interest competitive players, but it's now possible to replay a round in a custom game. The feature allows you to go back to the beginning of any round, if necessary. It's only available to game moderators, unless cheats are enabled, in which case all players can use it.


Phew. We got through it! That's not all that's included in Patch 3.00, as it also includes many bug fixes. If you want all the details, visit the official website of Valorant.

The Patch 3.00 will be deployed on the night of Tuesday 22nd to Wednesday 23rd June.