22nd April 2020 – 5:28pm
It’s very important for a competitive game as Valorant to allow the consultation of detail statistics. Knowing an Agent’s win ratio (their winrateor the most advantageous roles on a map are the premisses of strategic thinking in an esports game. While waiting for Riot Games to develop an AP allowing everyone to export global statistics, Dennis Matz, coach and analyst for an Overwatch League team, started collecting some data before compiling it into several infographics.
Dennis Matz therefore analysed 360 games of Valorant, i.e. 205 hours of game and 7310 rounds. He’s extracted some interesting information that he publishes on his website, CypherCam.
Watch out if you’re allergic to mathematics, we advise you to get used to it, because all these notions are very important to progress at the game and understand how it develops.
We can see that Sage very clearly dominates the ranking, appearing in 78% of the games played. With approximately 65% pickrate, Phoenix, Jett and Raze compete for the next places. It’s interesting to note that Jett is much more picked on Haven than the other two, while Phoenix dominates them on Bind. The Raze pickrate seems more balanced on each of the 3 maps available to date.
Behind this leading quartet, we pass below the bar of 50% selection. Sova and Omen at the head, Viper and Breach at the rear of the pack.
The availability of the Agents plays a very important role in these statistics, let’s be honest. Among the 5 most played Agents, there are naturally 4 of the Agents playable from the start, the others having to be unlocked. The fact that Raze can climb this ranking despite the fact that she is unlockable testifies to its popularity. That’s probably why she got a little nerf in the patch 0.47+ 21st April.
An understandable popularity given her performance in combat. With an Elimination/Death ratio of 1.07 and averaging 21.41% of her team’s kills, Raze is the Agent that kills the most opponents. However, she only wins 44% of her duels against another player. This is consistent with the idea that her abilities serve to dislodge covered opponents and take advantage of the chaos of team fight, but are of no use in single combat.
Last but not least, Breach only makes 18.82% on his team’s kills, with an E/D ratio of 0.91. He also has the lowest win ratio of any other Agent, but we’ll get to that later.
Our two favourite initiators, Jett and Phoenix, are unsurprisingly the wo Agents who most often kill first in a round. Since their abilities are made to dive them right into combat, we will not be surprised either to learn that they are usually the first to die in a round.
Finally, Sage confirms her dominant position by being the Agent who wins the most situations in 1v1, 1v2 and 1v3 with respectively 55%, 21% and 7% of victories. An easily explained statistic: when the biggest fights have already passed and there are only a handful of survivors left, Sage can simply heal herself. She therefore has an advantage in terms of health points that her enemies injured earlier in the game don’t have.
All these notions of popularity are very nice, but the most important thing in the end is knowing who wins the game. This is where things get more interesting.
So it’s not Sage or Raze who win the most rounds, but Sova. With 54% of Defense wins and 49% of Attack wins, he is first of both sides of the game. The other Agents are spread in a more or less uniform way behind him, with an average 52% of wins in Defense and 48% wins in Attack… except for Breach (really). This unloved Agent only totals 45% of Attack victory, even though it’s the phase during which he’s supposed to shine.
The statistics for Breach (and Viper to a lesser extent) are still to be put in perspective, since a good majority of Valorant players play solo. However, Breach and Viper are characters who require a real team cohesion to reveal their full potential. In Breach’s case, if he doesn’t kill much, it’s partly because his job is to help others to kill.
You will probably have noticed, but the fact that Sova has the highest Attack win ratio with only 49% means that map sides are slightly unbalanced.
If Bind gives Attackers a slight advantage (50.75% win), Haven and Split are rather in favor of Defenders (52.81% and 54.19 win respectively). This can suggest a balancing problem as much as a lack of knowledge and reflex of the players. The position of Attackers is delicate when you’re not familiar with the places, when Defenders can more easily appropriate them.
Even if an imbalance persists, it would not be necessarily embarrassing. It’s common for competitive FPS to have maps that benefit one side or the other. If these trends persist, Riot Games will have to either modify existing maps or add new maps advantaging Attackers.
That’s all for the moment. Of course, this data is absolutely not representative of all the games played in Valorant. At first, we don’t know which sample Dennis Matz relies on, but above all, Valorant has only been available for a few weeks. Players must be given a little time to take ownership of each Agent. We don’t yet have the benefit of hindsight and we can’t yet identify real trends in the medium or long term. But these statistics have the merit of offering some interesting first elements.