15th April 2020 – 11:33am
Breach is one of the Agents to unlock in Valorant. As an initiator, he has all the tools necessary to start an assault advantageously. His abilities are ideal to confuse the most prepared opponents.
As his name suggests it, Breach is here to create a breach in the opponent's’ defenses. This is why all of his skills can go through walls. He is an “anti-meta” Agent, since he punished overly predictable adversaries very severely. Indeed, players tend to develop habits, to the point of creating a meta; they will usually hide at same places, behind the same kind of corner or obstacle. This is where Breach comes in.
Before anything else, we advise you to familiarise yourself with Breach's abilities.
Flashpoint and Aftershock are the two main abilities of Breach. These are very powerful abilities, but they have a considerable counterpart: they can’t be used if they don’t go through a wall. This means that they can hardly be used defensively or against an enemy who is in the same room as you are. On the other hand, they allow you to take advantage of the opponent’s position to create chaos in enemy team at the very moment you start the assault.
Although Flashpoint and Aftershock can be used the same way, their purpose is radically different. Point of Ignition keeps opponent in place when you enter an area they’re in control of. Aftershock will, on the contrary, force the adversaries to move and to give up their cover if they don’t want to undergo a frightening explosion.
Fault Line s his Signature ability. Even if it can be launched without having to go through a wall, its channel time is so long that it’s very complicated to use it in reaction to an enemy.
Breach is therefore a perfect Agent in Attack, but he struggles much more in Defense. Planning your actions and coordinating with your team is absolutely key to making good use of his abilities. It requires a good knowledge of the map as well as a constant attention to your opponents’ positions.
Breach’s Ultimate ability is kind of a combination of his other skills, from which the weak points would have been removed. It is a large capacity, as Fault Line, but it requires much less channel time. It hurts and slows down opponents, without being as predictable as Aftershock. This is the only Breach's ability that can be used as easily in defense as in attack. Of course, you would prefer to use it on groups of enemies that are a little too close to each other.
When you’re playing Breach, don’t cast your abilities when you’re ready to fight. Breach’s skills are powerful, but only have a brief impact. If you don’t tumble into a room immediately after using them, consider them wasted.
It’s rather not recommended to use Flashpoint right after Aftershock. By wanting to flee Aftershock, your opponents will naturally back off and turn their backs to the wall, which would prevent them from seeing the flash. On the other hand, you can try to dazzle an opponent so that they doesn’t notice the arrival of Aftershock.
As seen earlier, this is not the game phase in which he excels the most, but there are still a few tips to get the most out of his abilities.
Flashpoint can be used through boxes and obstacles. When an enemy arrives at a bomb site, you can hide yourself when you know their position, fire your ability through the obstacle and immediately return to combat.
Aftershock is much more situational, but will do wonders when it comes to interrupting an enemy who is planting the Spike.
Fault Line will calm and slow down the assaults of the opponents.