Chamber is a French Sentinel, with an arsenal of weapons to defend or attack a position. Complex Agent, you will need precision and a good dose of skill to master him.
200 ⦻ – 1 Use per round.
SET a trap that detects enemies. When an enemy becomes visible within range, the trap will count down before shattering the ground around it, creating a persistent field that slows down players within range.
8 Uses per round - 150 credits per bullet.
ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
1 Use at a time - 30 seconds cooldown
PLACE a teleportation beacon. When you are in the area of effect, REACT to quickly teleport to the beacon.
It can be picked up for RE-USE.
Tour de Force
(Ultimate) - 8 points
ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit.
Killing an enemy creates a lingering field that slows players caught inside of it.