Chamber is a French Sentinel, with an arsenal of weapons to defend or attack a position. Complex Agent, you will need precision and a good dose of skill to master him.
2 Uses per round – 150 creds
PLACE a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.
8 Uses per round – 100 creds
ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
1 Use at a time – 20 seconds cooldown
PLACE two teleport anchors. While on the ground and in range of an anchor, REACTIVATE to quickly teleport to the other anchor. Anchors can be picked up to be REDEPLOYED.
Tour de Force
(Ultimate) – 7 points
ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit.
Killing an enemy creates a lingering field that slows players caught inside of it.