Chamber Chamber Chamber



Chamber is a French Sentinel, with an arsenal of weapons to defend or attack a position. Complex Agent, you will need precision and a good dose of skill to master him.

Trademark (Trademark)

200 ⦻ – 1 Use per round.


SET a trap that detects enemies. When an enemy becomes visible within range, the trap will count down before shattering the ground around it, creating a persistent field that slows down players within range.

Headhunter (Headhunter)

8 Uses per round - 150 credits per bullet.


ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.


1 Use at a time - 30 seconds cooldown


PLACE a teleportation beacon. When you are in the area of effect, REACT to quickly teleport to the beacon.

It can be picked up for RE-USE.

Tour de Force

(Ultimate) - 8 points


ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit.

Killing an enemy creates a lingering field that slows players caught inside of it.

Select an agent